Immediately after releasing yesterday's update, I realised I'd provided an unintentional sneak preview of an upcoming “auto-managed server” feature. While the experience of actually ticking the checkbox in the listen server menu should be pretty representative of the final version, unfortunately that's as far as the preview went (the feature isn't actually implemented yet), so I decided I need to patch that out ASAP to avoid confusion where a host thinks they don't have to start the match themselves.
As usual, there are a couple of other things that made it in with the hotfix.
COMMUNITY MADE MAPS:
- It turns out DarkGuy1001's map Prota was actually supposed to have a couple of big rotating coil models around the electrified cylinders. These got disconnected in transit (it happens). The map is now looking how it was supposed to, including some materials that also got removed. The coils look really cool, and should also serve to dampen the extreme killing power of the electrified cylinders, which killed me probably more than any other player in the couple of matches I played yesterday on Prota.
VISUAL
- With yesterday's update I was finally successful in raising the brightness level of the map Temple to a good level for those not blessed with the auto-exposure feature (it doesn't seem to work with integrated graphics). Unfortunately this had the side effect of making the map several orders of magnitude too bright for those with auto-exposure. I've now found a way to limit the auto-exposure so it doesn't blind anyone else. RIP the eyesight of everyone I was playing with yesterday.
UI:
- The aforementioned non-functional “auto managed'' server option has been hidden.
