Work is continuing at a good pace for the next version of Trapper’s Delight and this will include a whole host of new traps to play around with. These are all still pretty early but I want to give you all a quick rundown on what is being worked on.
Puncher Trap
This trap is basically a reverse grabber trap which pushes players away. As part of this update, a lot of work has gone into improving the grabber/puncher trap logic so these traps will also be a lot more consistent in online games going forward.
Mine
A trap intended as a hidden super trap, this explodes just like the bomb trap when stepped on after a short delay. If you are quick to react it is possible to get out of the way, but as a hidden trap which explodes nearby traps this opens up some new possibilities.
Slow
A hidden trap which works similarly to the freeze trap. When revealed it slows any player that steps on it for a few seconds, making any upcoming obstacles harder to get past.
Speed
A visible floor tile which is the counterpart of the slow trap. Can be placed as an incentive to be the first to reach, as only one player can activate the speed powerup contained within. The first player to step on the tile will receive a temporary speed boost, potentially allowing them to get past obstacles (or just take themselves out faster!)
Clear Floor
One of the main issues that has come up is that there aren't enough ways to make levels easier without exploding large chunks of the level with bombs. So for this next version, there will be a new trap which will remove any trap from a floor tile and replace it with a safe zone. This safe zone cannot be built on but it will gradually fade back into a normal floor tile after a few turns. This tile will only be awarded when players are failing to beat a level.
Visible Flipper
This is a minor rework with how flippers work. There is now a new variant which is a visible flipper variant which will appear alongside the hidden flipper trap. The flipper trap is renamed to “Hidden Flipper” and this new trap is just called “Flipper” trap.
Along with all of these new traps and tiles, there will be a whole host of fixes and improvements coming in the next update. So stay tuned for this!
