--Coger: clothing, electrical appliances, furniture, demand or inadequate, it is recommended to double. Reduce the furniture inventory occupancy rate, the current furniture is too stock.
- Chief: The current version of electrical and furniture needs have been greatly improved, furniture inventory occupancy rate has been reduced by 50%. Clothing needs will not increase, the future version will not. However, there will be a new branch of the task, will be completed after the increase in demand for clothing.
- Coger: delete whiteboard low capacity prisoners;
In view of the players DIY design of the prisoners are to force, the number is more and more. In the past, those whiteboard low capacity prisoners, it becomes very tasteless. The value of their existence is from the van down, brush the face ... ... to a wave of cleaning. Consultant level below 15 (including fitness), recommended cleaning. Production of physical strength of 300 or less (including fitness), the proposed cleaning. Combat system, it is recommended to adjust the initial level of all thieves to 5, less than 5 is not as direct cleaning.
- Chief: safflower need green leaves set off, so as to show the Venus and bloodstone prisoners precious. It will also consider balancing and increasing the competencies of the various types of prisoners (not just numerical differences) in subsequent releases.
- Coger: reduce the difficulty of the task level, it is recommended to return to the difficulty of 0.63 (this version of the best word of mouth, the game the strongest). Many times the rules of the game do not be too complicated, the more rules the less active the game. Because many cases are, simply in addition to violence, directly effective. Many times the difficulty of the game not too high, the difficulty is too high Meng new crazy. (From STM version)
- Chief: the official version of the task level of difficulty will have a linear increase in the process, the first few wave of the task is relatively simple, the difficulty will gradually increase behind.
- Coger: infrared sensor; recommended plot mode task, do not appear first, that thing will let Meng new mad out. Level task, not to hackers on the hackers. If you must, it is recommended that the new game mode after the emergence of (kitchen, toilet, dressing room is not put). The highest difficulty of the safe (this thing so that my old bird is very crazy); suggested that the plot mode will never appear, if you must on the highest difficulty safe, the proposed final. And so on the other two game modes are on the line, you can consider on. Even if you want to have a huge wealth in the safe inside, otherwise the player will not have to repeat the desire to open this safe. (From STM version)
- Chief: The official version, the infrared sensor will only be in the theft task 10 after the checkpoints appear, and the number of sensors will be reduced a lot. The highest difficulty safe, will only appear after 20 off. Moreover, this safe will only store very expensive items. (From STM version)
- Coger: game street environment sound a bit big, appropriate to reduce the point.
- Chief: The last two betas will re-adjust the game's background music and ambient sound.
- Coger: Our story mode, the lack of maps, NPC dialogue content is too small. Opening only one unqualified guide, white fat ... Weekly tax officer to collect taxes is too simple and crude, too blunt. Every time the theft of the end of the task after the TV animation, should be the crowning touch. Unfortunately, players are too impatient, directly skip.
- Chief: Our current version of the story is not, if these white fat plus tax officials are considered plot ... that game is too perfunctory. The real story is being produced in an orderly manner. So that this month will be able to meet you in the beta version.
- Coger: never talk to NPC for a detailed conversation, this may be too little NPC discourse in the game. Guide players to try to overcome the good sense of NPC, this is a great sense of accomplishment. Do not ask someone else, do not look at Raiders.
- Chief: This has been done quickly, and several recent updates will be seen. (From STM version)
- Coger: never look at the items in the warehouse, many items have not tried to shelf life. In fact, occasionally drink soft drinks, eat snacks feeling very comfortable drops ...
- Chief: disaster mode, the warden need to eat when you need to drink, should have to pay attention!
- Coger: a variety of popular BUFF description is too simple, only the level I, the lack of duration of the introduction.
- Chief: the next version will update the duration of the approximate description of the level of 1 after the level is not set. This is a space for the future.
- Coger: prisoners map is too simple, even if wearing different clothes, different jewelry, their appearance is not enough color. Gang prisoners and ordinary prisoners map of the difference is not, even if DIY designed, it is not very ideal.
- Chief: pixel figures, if more satisfied with the pixel character style can also be shared, because it will determine the next work of the characters.
- Coger: Warden 's head too LOL, we're going to change the car ...
- Chief: for the 0.8 version or even before the warden can change the vehicle.
- from the 700 hours of the game when the elders driver's advice:
This game is a reference to the prison architect and research and development of the game, but the game set a lot of flashy all kinds of imbalance and not a permanent cure, such as has been to improve the difficulty of making money, the full level of chemical plants from three people can accommodate 2 people, chemical drugs and military firearms finished products required to improve the material to 200%, I heard that the test version also fake finished product output time longer.
But the problem is not the player to make money difficult to have opinions, but this game earned money no place to spend, so that players do not have the power to make money. The direction of the change of the chiefs is seriously wrong. A business model of the game, if the players lose the power to lose money, this game will lose most of the playability. Chiefs should be to improve the players spend money and make money, rather than improve the difficulty of making money, which is a temporary solution to the practice.
But also heard the beta version of the police in the bail bail cost and pick a substantial increase in transfer costs, but I would like to say that the failure of the players to spend money on the practice, and the tax officer forced to charge the same high tax practice is the same as the players can not make money Of the power of the throne before the first archive, was arrested on the file, the bail off the role of the police bury, say the selection of prisoners, prisoners do not have much difference in the function, whether you are blood drill or no star prisoners.
- Chief: 1, the chemical plant has not changed to 2 people, if only 2 people that is a problem. 2, the demand for raw materials and drugs to enhance raw materials, raw material procurement supply and output time, demand and so on in the test version has been adjusted. But again, the price and profits of drugs and arms have risen considerably. The purpose of this is to add all the tasks after the success of the story bonus (demand for a permanent rise in the amount of purchases, etc.) and gang relationship services. 3, to increase the difficulty is not a way to increase the game, but the content of these changes is not to simply increase the difficulty of the game. But for the follow-up plot to open all the content to provide services. Such as follow-up there are many serial, random event tasks, the player can accept a permanent increase after a certain class or some kind of arms, drug sales channels (demand increases). Or the purchase of raw materials has increased. 4, any settings can not avoid S / L Dafa, to S / L does not mean that this feature will be abandoned. This is already in the design of bail this function has been thought about, but we can not stop the player S / L, nor is the player after being arrested can not read the file. So, you can think of bail as an extra service function. If you do not want to load can go bail bail. 5, the difference between prisoners, I will be in the 0.7 version of the test. After the blood drill, Venus, Silver Star and ordinary prisoners should be some different. I mean there should be some of their own advantages and disadvantages, not just the difference in value.
--Coger: when can play to the full version of the story? 0.8? When can I play gangs and rush to the site?
- Chief: conservative estimate at the end of June to complete the full version of the story and login test, in September to complete the sandbox mode login test.
- Coger: how the survival mode before the disaster model?
- Chief: After considering again and again, we replaced the disaster model with the survival mode. The main willing is that we plan to follow the development of the survival mode will be developed for the plot, sandbox are different "survival" features to.
- Coger: What is the disaster pattern?
- Chief: Disaster mode, the entire city of Cristo has just experienced a great earthquake and tsunami attacks. Doomsday prophecy spread throughout the city, all food, drinking water shortage (a substantial decline in supply, prices rose 10 times), electricity to stop supply. The government was once paralyzed. So in this mode, there is no annoying tax problem. The prisoners in the police station began to stop escorting the prisoners to the indoor police station, and instead escorted the prisoners to the foreign states. This means that your prison will no longer have new prisoners to join. In this context, you need to solve your own and prisoners eating and drinking problems, power problems (diesel generator room, nuclear power plant), open up drugs and arms channels. In this chaotic period in the city of Cristian standing heels. At present the model we plan to link with the STEAM ranking mechanism, ranking mechanism in accordance with the number of days of survival and cash held.
- Coger: 0.8 version, that is, whether the complete version of the story will be considered after the opening to reduce the tax rate?
- Chief: Tax rate will not be reduced, but in the 0.8 version of the opening, I will be the way to cut the way to the ladder that is progressive tax. Which also benefited from the current account can be a glance to see their own taxes and fees to be requisitioned, without the players and then their own calculations.
If you have more comments or questions, please feel free to announce it in the STEAM discussion area. You can also contact the "God Advisor" in Q group.
At present, responsible for our entire community and a variety of BUG and problem collection of the official responsible person is: Duke Blue (once COG players, after joining the PG studio)
You can find him in the crowd, think he reacts to BUG or problem. You can also directly add him QQ to get in touch with him: 453171567
Finally, I wish you all the family members of the Dragon Boat Festival ~
![上帝之城 I:监狱帝国 [City of God I - Prison Empire] cover art](/_next/image?url=https%3A%2F%2Fshared.akamai.steamstatic.com%2Fstore_item_assets%2Fsteam%2Fapps%2F466860%2Fheader.jpg%3Ft%3D1563954624&w=3840&q=80)