
Version 1.7 of Deceit is now live! Lots of changes, improvements, map additions, and bug fixes abound with this week's update! Be sure to hop into game and let us know what you think!
Features
- After a blackout, that floor now fills with smoke which slowly kills all players over time, so be sure to get up to the next floor ASAP!
- Founders cosmetics have been added for all current players, and will now be discontinued
- The key objective is only activated once the objective bar has been filled.
- This bar is filled by completing other objectives as well as slowly over time. If you die with the key to the smoke, the door is opened
- The contesting objective model has been changed (not yet fully implemented like displayed on the concept last week)
- 30 seconds have been added to each light period to balance the new changes that have been added
- The key on the bottom/middle floor has been replaced with a new objective type which requires two people to complete
- Waypoints to objectives no longer show on Q, and only show when objectives are being taken
- The time that an antidote can be used after execution has been increased from 12 to 15 seconds
- Tracked people are now outlined as well as waypointed
- After being downed your sprint regeneration is now 50% slower for 20 seconds whilst you recover
Bug Fixes
- Escape menu no longer opens when escaping the chat
- Terrors can no longer potentially insta-kill with the lethal injection
- Terrors can now execute players who had post-down invulnerability
- Execution animations should now play fully more regularly
- Fixed bug where players were being rag-dolled during execution too early
- Fixed a few issues with T-posing in end of round screen
- Fixed an issue where Alex's wake up animation didn't always play
- Rag-dolling should now be less 'stiff' in general
- Stopped ability to join a lobby while queuing
- You can no longer queue while using an out of date version of the game
- Models on objectives are no longer have an incorrect scale/position
- You can now wear masks again
- Steam names are now sanitized to stop unsupported characters from being used
- You no longer see your own name tag during the wake-up period
- Fixed a crash relating to the escape point
- Characters no longer t-pose in the character select screen
- Fixed issue where you couldn't see certain models in certain rooms
- Fixed issues with the new inventory system not working as intended
Animation
- Added down and revive animations to all characters, both forwards and backwards
Audio
- More audio feedback has been added for other players taking damage
- Added sound effects for tracking device, poison gas, and CCTV mode
Environment
- The storage exit room has been removed, and a new kitchen room has been added to replace it
- General polish to the atrium on both the ground and middle floor
- New clean room has been added next to the staff room on the ground floor
- New props have been added and placed around the map
- Bathroom on ground floor has been polished
