Shipyard
Added ship search by name.
Added filters for Combat, Utility, Recon and Special ships.
Added an Available only filter.
If workers are assigned to buildings but are needed as ship crew, the Shipyard now offers to reassign them before construction.
Workers can be released proportionally or adjusted manually.
The interface clearly warns when workforce reassignment will reduce production or energy bonuses.
New Shipyard controls are localized across supported languages.
Lunar Colonization
Lunar Shuttles now launch as actual fleet missions instead of colonizing moons instantly.
Moon colonization now uses travel time, fuel, range and a fleet slot.
The moon is claimed when the Lunar Shuttle arrives.
Lunar Shuttle flights are now visible on the Galaxy Map.
Fleet and Combat Timing
Returning fleets are now docked according to their actual ETA, even when background processing is briefly delayed.
Fleets that returned before an attack’s scheduled arrival will correctly participate in the defense.
Fixed several race conditions involving simultaneous fleet returns, dispatches and recalls.
Combined Assaults
Recalling a slower participant can no longer make a Combined Assault arrive immediately.
Removing ships from a convoy no longer moves its previously announced attack time forward.
Station Espionage
Station counter-espionage now depends on actual scouts belonging to the defending alliance.
Empty stations can no longer counter Spy Probes using nonexistent defenders.
Cosmetics
Added the new Orange Dwarf ship livery collection, including ship cards and Galaxy Map sprites.
Orange Dwarf replaces Obsidian Eclipse in random drop pools on universes where cosmetic drops are enabled.
Random cosmetic drops are limited to two per account per UTC day.
Stability
Improved transaction safety for fleet dispatches, moon colonization, station operations and workforce reassignment.
Fixed several cases where delayed mission processing could show ships or resources in an outdated location.
