ARCWATT: Power Empire has officially launched — and it happened live at Ukrainian Games Festival 2026. Thank you to everyone who wishlisted, playtested, filed bug reports and argued about generator placement. You built this launch with us.
What ARCWATT is
A city builder where the city is the easy part. Power is the game.
Build the grid, not just the skyline. Every producer covers a real area measured from the edge of its footprint. Placement is the decision — not a formality.
Demand moves. Homes spike in the evening, factories at midday, solar dies at night, wind wanders. A grid that holds at noon can black out at 20:00.
Overload is real. Feed a building from too many lines and it burns instead of thriving — until you research your way out of it.
Neighbourhoods matter. Housing lifts commerce. Labs crowd each other out. Factories poison the land around them — build homes there and the game says no.
Things break. Storms cut renewables, heatwaves spike demand, generators fail outright. Repair Stations are not decoration.
18 research nodes across five branches, including a Territory line that expands your buildable land from 100×100 to the full 285×285 map.
One win condition worth chasing: keep the Megastructure powered for 72 straight in-game hours. No shortcuts.
35 achievements, three difficulties, terraced terrain, day/night lighting, a full soundtrack that follows the clock, and quicksave.
In the box at 1.0
11 buildings, from a single solar panel to a 50×46 nuclear plant
285×285 map with height terraces
Easy / Normal / Hard, chosen per run
12 interface languages, including Ukrainian
Save & load, adaptive HUD scaling, Steam achievements
Launch discount
ARCWATT is -15% until 24.08.2026.
Supporter Pack
If you want to throw a bit more our way, the Supporter Pack DLC adds cosmetics only — alternate skies, construction effects, HUD themes and building palettes. Zero gameplay numbers touched, by design.
View game page
What's next
Launch is not the finish line. We're reading the discussions and the bug reports daily, and the first patch will be driven by what you hit in the first week. Tell us where the grid falls over.
Steam Discussions — bugs, balance, saves
Reviews genuinely help a solo-scale project get seen

