I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.
I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.
For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!
A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).
FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.
To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community.
Until next time, SEE YOU IN SPACE, CAPTAINS!
