I couldn't stop myself, so here's another relatively big patch before the weekend!
Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.
UI
Collapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.
Metal values in buy buttons are now shortened
You can now hide the console in the settings menu (rip console my beloved)
Moved ship AGI to sit with the rest of auto-buyers
Rank-up message moved to center of screen
Alien Tech icons now visible on Green Flat and CRT themes
Added missing translations for refinery and other parts of the game I missed for all languages
Gameplay and Balance
Expedition cap reduced to 3 instead of infinite.
Drones, replaced exponential metal cost with flat tiers, first 5 only cost credit and then low amount of metal
Signal Range 5 now only requires 8 freighters instead of 10
Bugs
Steam Cloud: Moved to an API solution instead of Steamworks folder solution. This should now fix cloud support for everyone. Let me know if it doesn't, in that case I will have to find someone from Steam to help me out. NOTE: Before you update and launch the game you might get a sync error in Steam, launch the game and it should sort itself out. Playing around with saves is always risky, hopefully it doesn't overwrite anything but if you love your savefile, i recommend backing it up first.
Asteroids now correctly spawn in their range on prestige 1+. Little known fact, when you handmine an asteroid they have a % chance of becoming upgraded to another tier. This could cause the first signal range of being void of asteroids on prestige. This has now been fixed.
Added safety check for Signal Range 1 if no asteroid exists, one will spawn in
Added missing Step 4 string to the Dyson upgrade
Black holes now die at exact HP instead of one point over
Fixed trade bounty zone detection using correct zone index. In certain cases Trade bounties would count to the wrong Signal Range, so if you wondered why you didn't do progress, this is why.
Fixed prestige-safe persistent flags for Armada, Red-on-Red, and Astroids achievements
Improved "Not a Cookie" and signal range achievement triggers
Achievements keep being stubborn, I've added safety triggers now to make them more consistent, but I will keep working on it until no more issues exist. Sorry about that!
Still working on UX as we go.
The response to the pirate changes in the last patch has been great, happy that you guys like it!
As always, thank you for the feedback and playing the game. We have a dedicated channel in the discord for bugs and feedback so if you have any ideas and want to share you're welcome to join (I'm still reading the Steam forums!)
SEE YOU IN SPACE CAPTAINS!
