Hello!
Got another patch for you guys. I'm continuously working on performance and by now the biggest bottleneck is actually the flight paths. In the last patch, I offloaded the drawing from the CPU to the GPU. That helped, but the game can still slow down if you zoom in close and have a lot of ships.
Fixed a bug that would sometimes draw the paths twice, overlaying them.
Merged draw calls into one large render call instead of processing them individually for each ship.
Added a setting to disable flight paths. If you still experience performance issues, you can now turn them off in the settings.
Added a fleet defense score to Fleet Command.
Locked positions for pirate warnings and defense probability in Fleet Command. This prevents the buy buttons from moving around and causing accidental misclicks.
Individual module scaling: You can now resize each UI module individually in the settings.
Finally, I want to thank everyone who played, left a review, provided feedback, and shared the game! Somehow, we passed 4500 wishlists and hit 121 concurrent players (last I checked, we were the 130th most popular demo!), which is crazy to me.
Truly humbling! Okay, now back to work...
