The major goal of 2.5 is to create more things to do in the game - the 3 major parts are new NPCs, dungeons, and a reason to go into the dungeons (scaled gear). More dungeons will be added soon.
Unreal Engine: 4.15.1
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- new: new npc types (bandits, more zombies, pigs)
- new: dungeons - first dungeon The Hospital has been introduced. More to come real soon.
- new: inventory screen and equip screen - split out into different tabs)
- new: npcs now have levels, 1-255
- new: weapons and armor now have levels 1-255
- new: armor also has TIERS, ie. a tier 1 hat (i.e a baseball cap) is worse than a tier 4 hat (i.e military hat)
- new: dungeon browser tab added to map
- new: spawn point screen updated
- new: random spawn accounts for level of you vs the spawn points, ie. wont put newbs in level 200 land
- new: new AI system, enemies engage in different ways depending on type.
- new: settings window - sound levels can now be managed
- new: host menu - game host can now adjust name of game and host settings from within the game.
- new: PC version very close - if you buy pro on android, email [email protected] your GPA# and I will give you a steam key (i.e. GPA.XXXX-XXXX-XXXX-XXXXX)
- new: dash screen has quick buttons to chat options + selfie cam for screenshots.
- new: pre-launch game settings window, can now adjust amount of zombies/survivors/bandits/animals
- bugfix: better in game crash reporting
- tweak: upgrade to unreal 4.15
- tweak: when a weapon/armor breaks, it doesn't dissapear, it just becomes unusable/doesnt grant protection
- tweak: more brains granted if you share the game on social media, thank you for supporting this game.
- tweak: NPC spawner only spawns specific NPCs at specific times of the day
- android: only pro accounts can buy brains
- android: buying pro unlocks all the game modes
- translations updated
Full change log here - www.bitporters.net/zta/change_log.html