Another pure bug-fix round,
- translation: more complete version of Russian translation, but still Google Translate, please make suggestions for improvements if you see them.
- new: guest mode logins, you can now sign in as your device unique ID (instead of just Google Play/Games ID)
- tweak: turrets can now engage on a +/- 45 degree angle (was 20)
- tweak: leveling your HP now does more for you (health skill + 10hp per level to level 10 - instead of +5 to 5) - extra health skills coming soon
- tweak: brain cost for skills scales past level 5
- tweak: zombies do less damage (no more one shot kills at level 1)
- tweak: zombies back peddle (defensive maneuver) for way less time and do it slower
- tweak: fall effect plays at least something on low sfx settings
- tweak: attempted safe guard fix for exiting helicopters
- tweak: clean up of helicopter rotors after destruction
- bugfix: in multiplayer, you can now see the direction other players are looking (up/down)
- bugfix: logging into multiplayer servers on android would sometimes mess up and you log in as a new characters
- bugfix: when using up all of fuel, fuel can is removed from hands
- bugfix: days survived,kills,deaths were not being saved between sessions
- bugfix: npc loot tables adjusted, backpacks and shoulder pads can now drop, no invalid item drops
- bugfix: zombie attack animations were sometimes not playing
- bugfix: some things were not able to take damage
- bugfix: turrets were not using levels/damage scaling system
- bugfix: turrets were not saving correctly
- bugfix: buildings not saving ownership
Full change log - http://www.bitporters.net/zta/change_log.html