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2.5.2 Released - More bug fixes

Another pure bug-fix round,

  • translation: more complete version of Russian translation, but still Google Translate, please make suggestions for improvements if you see them.
  • new: guest mode logins, you can now sign in as your device unique ID (instead of just Google Play/Games ID)
  • tweak: turrets can now engage on a +/- 45 degree angle (was 20)
  • tweak: leveling your HP now does more for you (health skill + 10hp per level to level 10 - instead of +5 to 5) - extra health skills coming soon
  • tweak: brain cost for skills scales past level 5
  • tweak: zombies do less damage (no more one shot kills at level 1)
  • tweak: zombies back peddle (defensive maneuver) for way less time and do it slower
  • tweak: fall effect plays at least something on low sfx settings
  • tweak: attempted safe guard fix for exiting helicopters
  • tweak: clean up of helicopter rotors after destruction
  • bugfix: in multiplayer, you can now see the direction other players are looking (up/down)
  • bugfix: logging into multiplayer servers on android would sometimes mess up and you log in as a new characters
  • bugfix: when using up all of fuel, fuel can is removed from hands
  • bugfix: days survived,kills,deaths were not being saved between sessions
  • bugfix: npc loot tables adjusted, backpacks and shoulder pads can now drop, no invalid item drops
  • bugfix: zombie attack animations were sometimes not playing
  • bugfix: some things were not able to take damage
  • bugfix: turrets were not using levels/damage scaling system
  • bugfix: turrets were not saving correctly
  • bugfix: buildings not saving ownership

Full change log - http://www.bitporters.net/zta/change_log.html