Still a lot more to do in 2.5.x but got a round of bug fixes out, stay tuned for more
new: more buildings have new open/close style doors
new: new water shader (disabled on low gfx settings)
new: crashed airplane now has lootable luggage around it
new: 4 new guns (creative mode only) to randomly spawn NPCs quickly
new: can spawn pigs from creative mode now
tweak: effects now scale based on graphic settings, on mobile devices these should be kept low (low by default)
tweak: newbton spawns loot way faster now
tweak: loot spawn also affected by # of people online, more people = more loot spawns
tweak: newbton and crashed airplane now spawn loot at a way faster rate
tweak: added ladder teleporters to pool in big city
tweak: smaller death match map - zombie/loot range adjusted to 1-255 instead of all 255
tweak: zombie spawners sets buildings to contain either survivor, zombie or bandit (so no more battle royale everywhere)
tweak: grenades are not stackable anymore (because they can be different levels), also no more grenade spam
bugfix: hp correctly updating on zombies, on destructible items
bugfix: on body explosion, camera stays where your body was
bugfix: build rotation keys added to key list (page up/page down)
bugfix: build mode toggle key works (tab)
bugfix: helicopter rotation controls added (left-right)
bugfix: clothing no longer gets stained by blood incorrectly
bugfix: if trying to build something and it doesn't work, couldnt build again until you reselected that item
bugfix: rotation of npcs are correct now compared to build preview
bugfix: sometimes when reconnecting your highlighted item in your hot bar was different than what you were holding
bugfix: if you buy a spawn point spawn, you can buy another one on your next death
bugfix: npcs hit at correct damage level now
bugfix: damage scaling works correctly with grenades and RPGs now