The ability to invert the X and Y axis of the camera independently is a feature that a lot of people have been asking for. I admit it was probably a mistake implementing this the way I did, and I should have split them from the very start, so I apologize.
For those wondering why it was done the way it was, the answer is it wasn’t actually an oversight: The idea behind the camera controls is that you are clicking-and-dragging to drag the view around, just as you click-and-drag objects in the world to manipulate them, and click-and-drag items from your inventory. So the default setting had you dragging the camera around as well, while the “invert” option effectively made you drag the view, in a way this creates an extra layer or separation between the game and the player. It was never meant to function like an FPS mouse look, which removes the click-and-drag layer and has the player’s mouse represent the camera movement directly.
In hindsight, this clearly confused people and I will happily admit that it was a mistake. With the change in this latest patch you can check any combination of Invert X and Y. Both off or both on will function as before, while checking only one will allow you to play using something closer to more traditional FPS style manipulation.
Also included in this patch are a few minor bug fixes for things that have been discovered since launch. Read the full patch notes below:
Patch Notes
Puzzles
- Turned off the hotspots for the three ship’s wheels in Chapter three once all three lights on the fourth wheel are active. This should help to provide some more feedback that you’re on the right track while working on this puzzle.
UI
- Split Invert Camera into separate check boxes for X and Y
Sound
- Adjusted the volume of the Eyes’ flyby sound effects.
Bug Fixes
- Fixed a note in Astra’s room not being readable (this note automatically turns off after solving the puzzle in the bathroom, but a bug was causing it not to be readable prior to this either).
- Fixed the lever puzzle in the Chapter 2 hallway being useable before the lever is actually inserted
- Fixed the planetarium projector misbehaving the first time it is used after loading the game in certain circumstances.
- Fixed water in the sewers not displaying
- Fixed some spelling and grammar errors