
Progress Notes Week 36
(August 31st - September 4th)
Hello everyone! Here are the progress notes of week 36 - hope you enjoy!
Design
Features
- Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on
- First version of the Demolition Job has been finalized
- Repair Job design has been updated
- Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer
- Material distribution design has been worked on
- Radiation and scanner design continues
- Iteration on factory devices is underway:
- Blueprint projector basic feature testing and design iteration
- Design review and iteration for robot arm tools
- Reworking old design for factory printer field devices
- Design for bolt-less attachment system and joint attachment/detachment feature is in the works
- Floating and overlapping pieces on Demolition Job ships have been fixed
- Design for controller support and keybind layout has been worked on
Stations
- New player spaceships and spaceship shops added: Rando 3 and Okim Industries 2
- Starting station's layout has been changed accordingly
- "Hallway End" -modules have been updated: Missing priority snaps added and exterior made to match other hallway modules better.
- "Hallway ramp" -modules have been added to Lot Designer
- Work hub direction sign updated to match the new station layout
- The issue of PvP Station not showing up in the build has been fixed
Spaceships / Spaceship Designer
- Spaceship Designer:
- Windows frame 192x36x24 is now in "Windows Frame" folder, the default color has been changed to match with other plates
- Crafting data has been fixed for Curved window Frame 120x120x24 cm, Window Frame 96x36x24 cm, Window Frame 144x36x24 cm and Window Frame 192x36x24 cm; these plates are no longer considered as windows
- Socket tool cable/pipe now counts towards Cable limit in Spaceship Designer
- Spaceships:
- Ithaca IV: overlap issue in the beam structure has been fixed
Code
Gameplay
- Automatic scrap deletion inside safe zones has been enabled
- Durability now considers unbolted parts to belong in a structure (especially in Spaceship Designer editing) if they are connected in-game via two bolt-less connection technologies
- Mass center calculations of single-entity structures of reasonable size have been fixed
- Cargo mass locations experiencing semi-random lag, causing especially faster carrier ships to behave oddly, has been fixed
- Bolting now supports thinner object combinations than before
- Blueprint projector basic functionality is done
- Issues with weapons with single-shot magazine not reloading successfully after the first shot have been fixed
- Remote explosives implementation is underway
Audio
- First iteration of trigger device has been added
Spaceship Designer
- Save confirmation has been added before resetting or loading a new scene
- Potential fix for infinite Multi-user System overlap loop bugs has been worked on
- Overlap debugger rendering only one of the overlapping components has been fixed
- Action execution speed has been increased for many actions that used to check for overlaps without actually needing to, this used to cause lag spikes especially on large ships
- Lot blueprint holograms not showing up the first time after a lot is rented and edited has been fixed
Art
Animations and Emotes
- Work on remote explosive animations continues
- 3rd person animations for resource port nozzle are in the making
Stations / Lot Designer
- Grid slot decorations have been updated due to legacy asset removals
- 2 animated holograms for the upcoming "Second hand spaceship shop" have been made
- Holograms for the upcoming "Advertisement Designer" have been categorized
- FarLOD texture maps of Demolish Hall have been updated
- Legacy assets have been removed and replaced with proper ones in Command Center
- Legacy assets have been removed and replaced with proper ones in Small Hallway modules
- Icons for the following assets have been made
- Basic and Angled outer plates
- Rail objects
- Office chair parts
- Logo hologram mesh for the upcoming DURΛTΞCH spaceship shop has been added
- Hologram LODs of Starting station's red sector have been updated
Weapons
- Explosive drill textures have been added
- Mining Saw sparks have been adjusted by making them more constant in direction along with numerous other tweaks
- Laser Cutter hit point and effects have been adjusted
- Mounted AutoCannon shoot and hit has been updated
Other
- New asteroid belt optimization and configuration is underway
- Wrong texel density on "Plate Basic 432x432cm" has been fixed
Gallery


Videos
Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.
Until next time! 🪐
