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Seasonal tuneups

Greetings all, and merry holidays to everyone out there. Episode 4 is growing closer to launch, and it seems like getting it done before years end is very much doable
Until then, I have made a patch with a handful of tuneups and fixes, both old stuff and new.

# The Chapel

- Fixed bug where unique items could spawn twice.

# Master Bedroom

- Fixed broken puzzle
- Added a few more puzzles
- Adjusted lighting and furnitures in the room.
- Added a bit more fluff to the room.

# Isolated Study

- Adjusted room scale options.

# Item dragging

- Fixed pivot point for object rotation.
- Object rotation now respects mouse sensitivity settings.
- Closeup inspections also now respects mouse sensitivity.

# Props

- Replaced some low-res props with better ones.

# Dining hall

- Reworked the kitchen part of the dining hall.

# Passageway

- Fixed some mesh-texturing to fix area of "white plastic" on walls.

# Shelves and drawers

- Fixed a bug where drawers could cause items inside them to be cloned.

# Walking

- Tweaked the stepping system a bit, so the character has a harder time starting to climb areas he should not.

# Easter eggs

- Added a couple of seasonal easter eggs, tis the season.

# Riddles

- Couple of new riddles to the bank.