Randomization seems to have taken some weird nosedive, and needs a bit of repair. But at the meantime, we got some really nice bugs and tweaks out of last playday, and before I go to sleep I'd just like to shoot a batch of minor-esque fixes out there.
The Dining Hall
* Hidden horseman note less hidden.
* Floating knives and bottles have been told to calm down.
* Object placement highlights now makes sense.
* Object placement restrictions now apply for reals.
* Four broken lamps fixed.
* Flickering woodbeans fixed.
* Teaset rescaled to match world scale.
* Flickering staircase nudged to fix.
* Wine rack no longer ultimate hide-and-seek location.
* Colliders on books and papers now respect scale size.
* Kitchen now has its own clock.
* New hint that the professor is the 7th "noncharacter" sitting at the end.
* More guests have been invited to the professors dinner.
* Clues are more descriptive, and some typos fixed.
Walking
* Walking and sprinting slightly adjusted (will tweak more later)
Flashlight
* Flashlight recharge time greatly improved.
* Flashlight has its own key for toggle: Tab.
* Flashlight now toggles instead of jerks around when pressing up when already active.
Gallery
* Temporarily disabled untill collider mayhem resolved.
Guest wing
* Some cabinet doors learned to swing.
* Glyph mystery bug hopefully dealth with.
* Weird urns now understand laws of gravity.
Library
* Library and library hint system now follows same set of rules...
Study Parlor
* Butterfly riddle made much more capable.
* Fireplaces no longer optimal hiding ground.
* New lamp.
Debug terminal
* Now no longer hints to commands that has been removed.
* Now reads "# GENERATOR DEBUG TERMINAL #" on top, for less confusion.