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8 Dark Hallways patch

# Multiplayer

- New feature : Play with your friends on multiplayer. There might be some bugs surrounding multiplayer still, but we are hard at work on it. Explore at your own peril for now.

# Load and save

- We have been working on a lot of load/save functionality. Unfortunately we dont have full saving working yet, but hope to put it in tomorrow.

# Game lobby

- Episode doors now explain what needs to be done in order to unlock them.
- Reworked the multiplayer menus.
- Reworked some lighting issues.

# Entrance hall

- Custom exit door messages.

# Basement entrance

- New cross-section between Episode I and Episode II.
- Episode II is still locked away due to some memory issues, but we will hopefully be able to let beta-testers go there soon.

# Localization

- Built the groundwork for localization. We are not sure which languages we will localize for, but we are working on it.

# Lighting

- Fixed bug where entire lightsources would become pale white.

# Office

- Switched some materials for better visuals.
- Adjusted physics surrounding chairs.
- Recolored hidden room to look less shiny.

# Library

- Adjusted weight and drag of chairs.
- Fixed passive doors.
- Fixed some door scaling issues.

# Notebook

- Fixed bug where hitting escape allowed you to have the notebook open while running around.

# Misc

- Painting shader is now more "paint"-like.
- Fixed UI hierachy so level introduction panel no longer overlaps with other UI elements.
- Fixed pause screen so it always appear on the top of the UI.

# Backups

- Burned a hardcopy version of all sourcecode and media material, just to be safe.