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Some finishing touches

We are bracing ourselves to go live on the Steam Store in about half an hour. And as one could expect, we have fixes and additions put in today as well.

I can not describe how excited I am to finally show you all this project. And we will head on to finish up the Episode 2 to have it ready for the 5th.

Some additional rooms for Episode 1 is also in the backlog, so look forward to future patches.

# Main menu
- Added load game directly from the level select.
- Time limit not shown when in casual mode.
- No load/save warning on escape room mode.

# Kitchens
- Fixed some cabinet interactions.

# Library
- Added an additional clue system to help hone in on the magic word.

# Load / save
- Reassured some steam cloud save issues.
- New save icons. Old polaroids instead of snow globes.

# Victory / Defeat
- Better display of player progression.

# Settings
- Resolutions and windowed mode selectors.
- Improved settings view visuals.
- Added anti-alias slider.
- Improved UI on lowest quality mode.
- Fixed text anti-aliasing bug.
- Added a clean reset button.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.