So here is a list of changes as best as I can recall them:
A new map with new interactable's and actionable's
A new boss in The Menace, a mobile harassment boss
A new boss in The Starship, a roaming bomber
A final boss
An end of round at 21 minutes, with an estimated 25 - 30 minutes to finish a game
Achievements
Improved handling and speed feel
Rebalancing and bug fixes
Lots of optimizations for CPU and GPU usage
New sound effects and tweaked visual effects
What is next?
In Terms of only getting to release:
We have reached feature complete! At least, minimum feature completeness, I've still got a month left of effective dev time to squeeze extras in, so I'm not done just yet, but in terms of what I intended, it has been achieved.
Otherwise:
I want to work more variety in for an endless mode
I've had a couple of beta testers ask about customization, so I'm going to evaluate what would fit theme
An enemy or 2 which further mix up the style of play would be nice too
Possibly a means of telling the story?
We'll see what comes of this month long dev period.
Cheers,
Scott
Nos Games
