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Hotfix 0.11.2 Released

Summary

Work continued this week with bugfixing based on the response and reports from the community. We managed to fix a large number of issues, as can be seen below - thank you for all your feedback! Work will continue next week with stabilizing and optimizing the latest build.

Known issues

  • Ping shows 9999 in server browser

General

  • NEW: Added fancy new selection effect.
  • NEW: Large CPU performance optimizations to do with number of units and projectiles in the scene.
  • NEW: Basketballs now respawn 10 seconds after being dropped
  • NEW: Increased default resolution scaling from 100 to 125
  • NEW: Added option to toggle fog on and off. May increase GPU performance for some users. AMD users experiencing issues should disable fog using this.

Bug Fixes

  • FIXED: Units not getting into defences they were placed on slopes.
  • FIXED: Selection effect is visible when possessed.
  • FIXED: High scores not being recorded, even when in private mode.
  • FIXED: Shotgun not cycling rounds when you pump while having shells left.
  • FIXED: Shotgun showing pump helper when you finish reloading, now only shows when you dry fire with shells left.
  • FIXED: Rockets not colliding with defences.
  • FIXED: Significantly reduced network traffic for pickup objects.
  • FIXED: Significantly reduced network traffic for players.
  • FIXED: Projectiles hitting holograms.
  • FIXED: Targets not syncing correctly over the network.
  • FIXED: Deployable crates sometimes not being destroyed along with their corresponding defences.
  • FIXED: Floor offset setting not working correctly.
  • FIXED: Artillery designator not getting hidden when leaving artillery mode.
  • FIXED: "Alpine" showing as "Night" in scoreboard/server browser.
  • FIXED: "Show Tooltips" setting is not properly applied when loading MenuLevel
  • FIXED: Left hand not being able to pick up anything when in left-handed mode
  • FIXED: Left hand not being able to interact with some things in the main menu when in left-handed mode.
  • FIXED: Force feedback applying to wrong hand when in left hand mode.
  • FIXED: Selection cursor not being in correct position in left-handed mode causing awkward selection of units and buildings.
  • FIXED: Units still engaging enemies while you are possessing them as a client in multiplayer games.
  • FIXED: Precision shot projectiles often despawning before they hit their target.
  • FIXED: Abilities not causing cooldown if bought by a client.
  • FIXED: Fixed grenades in left hand being dropped if you release right trigger
  • FIXED: Sangar's grenade spawn locations
  • FIXED: Deployables not being constrained on clients
  • FIXED: Correctly hid 'PrevPage' button in server list
  • FIXED: Repair particles not being destroyed sometimes
  • FIXED: Deconstruct not giving correct deployable output
  • FIXED: Medics forgetting about dead friendlies when they get possessed
  • FIXED: Assassination projectiles not lasting as long as they should