Out of Ammo

RocketWerkz

Released
Sep 14, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The 2020 Update

    WELCOME BACK, RECRUITS! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them. But all of that is about to change. Get ready for... THE 2020 UPDATE How big is this update? REA

  2. Developer post

    Patch 1.0.11 Released - Custom Bindings and Quality of Life

    Here's a small but significant patch focused on stability with a few quality of life changes and several more bug fixes. Custom controller binding config files You can now create custom bindings for some actions by editing the input config file. If you're interested there's a gui

  3. Developer post

    Hotfix 1.0.10 Released

    Hi, I'm the developer currently working on the latest patches. Here's a quick hotfix for several very important bugs. Lesson learned - release massive reworks on the experimental branch first, then on stable! Version 1.0.10 Fixed weapons despawning after a certain amount of time

  4. Developer post

    Major Update 1.0.9 : Complete Overhaul of game systems

    A few months ago we assigned more resource to do some substantial updates to the game. This started a long journey of refactoring. Think of it like taking a panel off the wall to replace it, realizing the frame needs replacing, so you replace that... essentially this Malcolm in t

  5. Developer post

    Is this thing on?! Update 1.0.8 released

    Been a long time since we released Out of Ammo. We had some new programmers at the studio and we decided to put them through their paces on this project. While VR has been a money pit for us, we love the game and we loved out time with Out of Ammo - so it had been a dream for us

  6. Developer post

    Hey, our new game is out.

    What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while r

  7. Developer post

    Hey, our new game is out.

    What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while r

  8. Developer post

    Hotfix 1.0.7 Released

    Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adju

  9. Developer post

    Hotfix 1.0.7 Released

    Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adju

  10. Developer post

    Now fully supporting the Oculus Touch!

    Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsuppo

  11. Developer post

    Now fully supporting the Oculus Touch!

    Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsuppo

  12. Developer post

    Hotfix 1.0.6 Released

    Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and di

  13. Developer post

    Hotfix 1.0.6 Released

    Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and di

  14. Developer post

    Out of Ammo: Death Drive to Italica

    Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced someth

  15. Developer post

    Out of Ammo: Death Drive

    Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced someth

  16. Developer post

    Hotfix 1.0.4 Released

    Summary Another quick bugfix is released, focused on feedback we've received that we felt needed to be addressed urgently. Thanks as always for letting us know! Please do post on the forums with whatever else you find. Bug Fixes FIXED: Left handed mode should always function corr

  17. Developer post

    Hotfix 1.0.4 Released

    Summary Another quick bugfix is released, focused on feedback we've received that we felt needed to be addressed urgently. Thanks as always for letting us know! Please do post on the forums with whatever else you find. Bug Fixes FIXED: Left handed mode should always function corr

  18. Developer post

    Hotfix 1.0.3 Released

    Summary The team focused again on bug-fixing for the latest update. The main area of focus was on fixing bugs with the Oculus touch. UE 4.13 introduced a few problems that we have now ironed out. Bug Fixes FIXED: Some weapons wouldn't spawn properly out of the Gun Rack. FIXED: Ha

  19. Developer post

    Hotfix 1.0.3 Released

    Summary The team focused again on bug-fixing for the latest update. The main area of focus was on fixing bugs with the Oculus touch. UE 4.13 introduced a few problems that we have now ironed out. Bug Fixes FIXED: Some weapons wouldn't spawn properly out of the Gun Rack. FIXED: Ha

  20. Developer post

    Hotfix 1.0.2 Released

    A small hotfix to fix some issues that were in the build was released yesterday. There were issues with the tutorial, that have now been fixed. We look forward to future updates now! FIXED: Tutorial level will now function correctly. FIXED: Texture irregularities in maps with dar