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We're officially live!

Well the time has come and we've officially released our initial build!

Difficulty Balancing

Our current plan is to focus on balancing to ensure that players experience intensity and fun, but not to the point they can't play. This has been one of the hardest parts of development for us.

Tutorial

One of our key aims was to try something really different with VR. We were not very convinced that VR could offer the game experiences we were interested in. What we quickly learnt is that when doing this kind of experience you make a very steep learning curve.

We have revised our tutorial so that most people should be able to learn the mechanics for the game, but we do find that some people still struggle. We are going to patch in a newer, better, tutorial as soon as we can. However, this is a very risky fix.

Experimental Branch

As soon we can we will be implementing an experimental branch so you can see our latest builds. This will be announced in detail in a separate post when the time comes.

More content!

Virgil has been working on a new level but it wasn't ready for our release candidate. It was quite a challenge for him as it is very different from our other levels. We'll be looking forward to introducing everyone too it!

Beyond...

We're still figuring out the best way to approach VR titles so we will be focusing a lot of effort on getting a good dialogue with the community and to set some great goals for the project.

It's been a really enjoyable project, working with the HTC Vive and UE4 has been very enjoyable!