This build includes
Fixes
-Fixed memory leak on survival that would cause crash after a few hours (depending on system memory).
-The survival clock now respects hours
-A few other minor bugfixes
-Fixed some controller bugs
-There are still issues with some controllers. I have gotten a hold of a few more controllers which should make debugging easier. Please report any input issues!
New Features
-New loading screen
-Added new mechanic, Critical Strike
-Critical Strikes cause 200% damage.
-Critical strike chance from multiple attachments stack diminishingly. E.g. 5% and 20% give 24% (0.05+0.95*0.2 == 0.24 == 0.2+0.8*0.05)
-Added 10 new attachments
-Every player now starts with the Targeting Computer which gives a 5% chance to critical strike.
Changes
-Increase difficulty on survival, specifically after the 40min mark
-A few level tweaks
-Game end boss(es) now have more bonus points
Pilot/Ship Changes
Marcus (green)
-default max Plasma changed from 4 -> 3
-Plasma wave radius changed from changed from 52 -> 50
Sloane (red)
-default max Buildup change from 1 -> 2
-default max Option changed from 2 - 3
Biff (blue)
-Default max side changed from 1 -> 2
-Beam time change from 4.25 -> 4.5 seconds
Joe (white)
-Default max buildup changed from 1 -> 2
Ayumi (purple)
-Default max side changed from 4 -> 3
Sarah (yellow)
-Default max missile changed from 1 -> 2
Carl (light blue)
-no changes
