Source: Steam Community (opens in a new tab)

Changes
- Added automatically appearing control tips if the player is not using some key. There’s only movement, shooting and aiming tips for now.
- Now there’s a timer bar under bonus, showing when till this bonus disappear.
- When picking up a new weapon, a weapon from your secondary slot will be swapped.
- Reworked player join menu. Finally it became more convenient and understandable.
- Weapon in the player's hands will redden from overheating 🔥
- Secondary weapon in the HUD will not be shadowed anymore.
- Removed menu hotkeys. They were overloading already an overloaded interface.
- Name of the player’s team will be written under the button which sets the name. Quite convenient 😄
Balance
- Reduced drop chance of common bonuses from 5% to 2.5%.
- Increased disappear timer for bonuses from 15 to 20 seconds.
- A bear now bites with the same force like any other zombie. Now he can’t eat the player in 4 bites but in 10.
- SKS won’t overheat anymore.
- Uzi received a reduced recoil, also it will overheat only after shooting few mags in a row.
- Gatling can now shoot for longer without overheating.

Fixes
- Fixed a bug with infinite jeep timer.
- Fixed helicopter spawn.
- Fixed a bug with negative values of reloading and HP bars.
- Fixed a shot when player leaves pause menu.
- Fixed a crash when launching the game with an irregular window size.
- Fixed "SpinLoopEmpty" command for weapons.
- Fixed barrel spin loop sound getting stuck when changing weapons.
- Fixed line thickness (traces, aim line) for custom screen resolutions.
- Reduced the delay after leaving pause menu.
- Fixed re-entering pause menu when leaving it with a hotkey.-
For modders
- Scenario lines will be read without a delay.
- The ability of using hotkey icons in text bubbles was brought back and improved.
- Drop chance can now be set with a floating-point.