Devlog Video here: Link
Update Notes:
Additions:
- Added New Firearm: G22 S&W40cal Handgun
- Added New Firearm: Suppressed M9A1 9x19mm Handgun
- Added New Firearm: P250 45ACP Handgun
- Added New Firearm: Mk2 22lr Handgun
- Rebuilt Modular Range Sequencer, with 8 new sequences (more soon)
- Added Modular Range High Score Types (Top Score, Top Player, Top Local)
- Added button for magazine (touchpad click) to dump a round out
- Added Arbitrary Grab point system for future objects
- Added New Two-hand Aiming System for foregrips (touchpad click to toggle)
- Added Glow Sights for m1911a1
Changes:
- Revolver Trigger reset threshold is now 0.08 (was 0.02)
- Magazine Load sensitivity has been decreased from 10% entry to ~50% entry
- Lowered Grenade Skeeball Playfield to accommodate folks shorter than 6 feet (derp)(will make adjustable in future update)
- Made Floor in Modular Range a teleportable surface so you can recenter as needed in it.
Fixes:
- Fixed Quickbelt load duplication glitch
- Fixed Quickbelt being able to hold multiple objects
- Fixed Mac11 Cycling Reliability issue when frames are dropped
- Fixed Mac11 autofiring when picked up while safety is off
- Internal Physical Object Refactor for various fixes
- Internal Physics Trigger Layer System Refactor for performance
- Fixed Front-loading of M79
