Devlog Video here: Link
https://www.youtube.com/watch?v=x23jv_Ec6wE&lc
Additions:
- Added New Options Section: Simulation Options
- Added New Simulation Options: Gravity Mode for Player, Objects, Ballistics (Realistic, Playful, OnTheMoon, None)
- Added Quit To Desktop Button in Wrist Menu
- Music Toggle Added To Arcade Prototype Scene
Fixes:
- Fixed Scene Cleanup deleting firearm rounds it shouldn’t
- Cleaned up ballistics simulation handing of gravity for better consistency
- 762x39mm SP Can now be loaded
- Spas 12 Stock end now folds properly
- Mac11 Stock end now folds properly
- Made Minigun Box Magazine Properly Eject
- Minigun Box now properly retains ammo count when Infinite Ammo Engaged in Arcade Prototype
- Fixed Backup Sight Rear piece being unable to be picked up
- Tweaked trigger volumes for both backup iron sights to make them easier to pick up
- Fixed Modular Range Sequence 6 Wave 18&19 not having targets (finally)
- Fixed errant hand filtering data retention on teleport
- Fixed negatively scaled trigger colliders of a number of handguns which was causing physics crashes
- Fixed Wrist Menu Movement mode display text not correctly displaying current mode until it was changed once
- Galil Magazine Now reads as having the correct ammo type
- Added MS C++ Runtime and DX Update to redistributables for the game. This should prevent the game from being able to be installed without required dependencies on Windows 7.
