Trade face to face with your Fellow Daoists, earn titles for what you do, craft gathering tools, connect faster from outside the US — and strong monsters, Kill Orders and high-grade ruins now pay far more.
🌟 Highlights
🤝 Fellow Daoist trading — swap items, beasts and stones face to face, in the same city
🌍 A faster connection outside the US — a new route through AWS Global Accelerator, and map loads about 20 times smaller
🏆 Earned titles — 115 titles for arena wins, Beast Tides, Riftwalkers, leaderboards and realm firsts
⛏️ Gathering tools — a new Utility slot and four tools for more gathering XP and double yields
💰 Fight strong, earn more — the strongest monsters drop up to 6× as often; Kill Orders and high-grade ruins pay far more
🛑 Stop Attacks (X) — hold your attacks whenever you choose; the Soul Seal no longer does it for you
🆕 52 new · 🔄 40 changes · 🛠️ 65 fixes — 157 notes across 28 systems
🤝 Trading with Fellow Daoists
- 🆕 New — Trade with your Fellow Daoists. Press Trade on a Fellow Daoist's row, or open the Trade tab on their profile. You both need to be online and standing in the same city. Each side can offer items, beasts and spirit stones, picked the same way as when you send them, up to 12 items and beasts a side.
- 🆕 New — When both offers look right, each of you presses Lock offer. Accept trade opens 5 seconds after you have both locked, and any change to either offer unlocks both, so nothing can be swapped at the last second. The trade then goes through for both of you at once, or not at all.
- 🆕 New — A trade ends if either of you leaves the city, or after 10 minutes with nobody touching it. An invite nobody answers lapses after a minute. Anything that can't land at once waits for its new owner in their courier.
🌍 Playing From Outside the US
- 🆕 New — Connection, in Settings and on the title screen: beside the Main route you play on today, a new Backup route reaches the servers through AWS Global Accelerator, Amazon's worldwide network. Press Check ping to test both and use the faster one; which wins depends on where you play from. If your pick doesn't answer at launch, the game uses the other route for that session, so a network that can't reach one can still play through the other.
- 🔄 Change — Server replies are now compressed: a map load is about 20 times smaller, so players far from the servers switch maps much faster.
🏆 Earned Titles
- 🆕 New — Earned titles: 115 titles you win by playing. Climb the ladders for arena wins, Beast Tide kills and Riftwalker kills (8 ranks each), place on the weekly arena board or a Beast Tide or Riftwalker Invasion board, reach the top 10 of any leaderboard, or be among the first 10 to reach a city tier or the first 25 to break through into a realm.
- 🆕 New — Feats earn titles too: clear floor 100 of the Xuantian Tower, reincarnate three times, craft a Heavenly item, keep 10 or 25 companions, hold 1,000,000 spirit stones, win auction lots, deal the most damage to a world boss or the Herald, and more.
- 🆕 New — Some titles are yours for good; others last while you hold the spot: a leaderboard title while you keep your rank (every board pays #1, #2–3 and #4–10), a weekly placement until the next one. Customize shows how to earn each title, whether it is Permanent or Temporary, your progress and the time left. A title you newly earn is worn right away.
- 🔄 Change — Customize and the Blessing Shop now list what you own first in every category.
⛏️ Gathering Tools
- 🆕 New — A Utility slot on your paperdoll holds a new kind of gear: gathering tools. Smithing makes the Spirit Pick (mining), Alchemy the Jade Herb Sickle (herbs), Enchanting the Rune Chisel (runes) and Talismans the Blood-Ink Stylus (Divine Blood).
- 🆕 New — A tool adds gathering XP and a chance to gather double, for its own gathering type and tier. It comes in four ranks, Rough, Honed, Spirit-Etched and Heaven-Forged, worth up to +50%, +100%, +200% and +300% XP and a 4%, 6%, 9% and 12% double chance at Heavenly grade; lower grades give less. Recipe Mastery's Yield raises both.
- 🆕 New — Rough and Honed tool recipes cost 1,000,000 and 5,000,000 City Contribution; Spirit-Etched and Heaven-Forged come from boss manuals. Each tool takes its craft's own monster reagent.
- 🔄 Change — Tier 2 gathering nodes give far more XP: herbs 10 → 64 per gather, and ore, runes and beast dens 12 → 80.
💰 Spirit Stones & Loot
- 🔄 Change — Stronger monsters drop more. On the world map, every drop that isn't guaranteed gets likelier the stronger the monster is for its hex: today's odds at the bottom of the hex's MP range, up to 6× at the top, then ×2 for elites and ×3 for bosses. A 2.5% material from the strongest monster on a hex now drops 15% of the time, 30% from an elite and 45% from a boss. Reagents scale too; Qi Shards, towers, Beast Tides, dungeons and tombs don't.
- 🔄 Change — Kill Orders pay over three times the spirit stones: around 50,000 per cleared order on average (it was about 15,000), and double on a named villain's order. The rogues drop their pilfered trinkets, teas and dragon whiskers over three times as often.
- 🔄 Change — High-grade Ancient Ruins pay far more stones when you open their Spatial Ring: High 25,000–55,000 (was 5,000–11,000), Peak 120,000–260,000 (was 12,000–26,000) and Heavenly 600,000–1,200,000 (was 40,000–80,000). Low and Mid are unchanged.
- 🔄 Change — The Clan Village's Ancient Crypt is a training ruin: its casket is empty now, and the crypt reseals for 5 minutes after each clear. Its monsters still drop their usual loot.
- 🛠️ Fix — Ancient Ruins on the Divine Central Plateau paid no stones from their chest or casket. They pay like the ones on the world map now.
⚔️ Combat
- 🆕 New — Stop Attacks: press X, or the new button under Soul Seal, to hold your attacks until you press it again. Heals, shields and buffs still cast; damage arts, Flash Step and offensive auto-talismans wait, and a Passive companion leaves your target alone. Not in the arena.
- 🔄 Change — Throwing a Soul Seal no longer stops your attacks or your companion's, and the beast keeps fighting you. Use Stop Attacks when you don't want to finish it off.
- 🔄 Change — No equipped slaying art means no slaying art. The game used to fall back to your best learned one whenever the slot was empty, set to None or switched off. Learned is not equipped: pick yours in Equip Arts.
- 🔄 Change — In the Nine Star Arena, every trump card of both fighters fires on its own when the 3-second grace ends: bloodline, souls, the strongest martial scroll and the strongest tonic for each stat. Nothing is used up, and cards can't be fired by hand in a duel.
- 🔄 Change — Corrosion on a training dummy now stops at your own cap in total. Every player in the hall used to stack theirs on top.
- 🛠️ Fix — Knocked out, you often woke up in a crowd: monsters waited just outside the knock-out area, and your companion kept pulling more while you were down. Now your companion is no target while you're down, reviving pushes monsters back to their own aggro range, and you get 3 seconds of grace.
- 🛠️ Fix — After a reconnect, the knock-out countdown could freeze until you restarted the game. A fight that can't be rejoined now closes and says why.
- 🛠️ Fix — Bosses and monsters could be shoved off the edge of the map, out of sight and out of reach. They stay inside the arena now, and big bosses no longer hang over the walls.
- 🛠️ Fix — A heal-over-time art healed only its first hit in a fight while you kept healing; the over-time part landed after the fight. It ticks every 3 seconds now, however often you heal.
- 🛠️ Fix — Right-clicking your heal target (your companion or an ally) again now clears the heal lock. It used to lock it again.
- 🛠️ Fix — "Go to that fight" did nothing when your fight was running on another server. It takes you there now.
- 🛠️ Fix — A breakthrough, a pill, learning or upgrading an art, or travelling from a city was refused with "in combat" and no way to the fight. They now offer Go to that fight, like the equip buttons do.
- 🛠️ Fix — A running or uncollected craft stopped you rejoining your own fight on the map ("Cannot explore or hunt while crafting"). Rejoining always works now.
- 🛠️ Fix — An auto-hunt that ended by itself started again on every reconnect, then blocked travel. It stays stopped now.
👁️ The Combat Screen
- 🆕 New — Your companion has an attack bar under its name that fills as its next swing loads.
- 🆕 New — Hover a monster's portrait to see every debuff on it at once.
- 🆕 New — A monster whose healing is cut shows its own badge under its HP bar: the Life Dao sign struck through, with the total cut. Hover it to see where the cut comes from.
- 🆕 New — Other players' portraits show their knock-out countdown, like yours does.
- 🆕 New — Monster hits that land on your soul are marked in the combat log, with the soul icon and "Soul Hit" in gold.
- 🆕 New — The damage ranking panel (world bosses, Demon Subjugation, the Herald, sieges and hunting parties) folds up when you click its header, and stays the way you left it.
- 🆕 New — Settings → Interface → Monster label size: 100%, 125% or 150% for the name and MP pill under monsters, without making the rest of the game bigger.
- 🆕 New — Settings → Interface → HP bar under names: switch off the small HP bars under other players' and monsters' names. Their HP rings stay.
- 🔄 Change — Your own HP ring is a full ring at full HP, in green or your chosen colour; it used to show red until the first hit. Until you first right-click it, your HP bar pulses gold with a reminder that right-click changes its colour.
- 🔄 Change — Every fight now uses the V2 combat bar. The legacy layout and its ⇄ switch are gone.
- 🛠️ Fix — The arena could turn solid white in the middle of a fight, most often in the Corpse Weaver boss dungeon. One broken effect can no longer white out the fight.
- 🛠️ Fix — A Bell or Fan's Quicken strike deals spirit damage but showed physical colours. It shows in spiritual purple with the soul icon now.
📜 Talismans
- 🔄 Change — Blood Burst now hits everything around its target: the full burst lands on the target and on every monster within 5 m. Your seal target and other players' Kill Order rogues are spared.
- 🔄 Change — Iron Ward and Qi Surge now grow with rank as well as grade. From Low to Heavenly, Iron Ward shields 15–65% of your max HP at Novice, 20–70% at Adept, 25–75% at Artisan and 35–85% at Grandmaster; Qi Surge restores 10–45%, 15–50%, 20–55% and 30–65% of your max Qi. Talismans you already made keep their numbers.
- 🔄 Change — Every talisman recipe now takes tier-matched Silken Tendon: 1, 2, 3 or 4 per craft from Novice to Grandmaster. The five village starter talismans need none.
- 🛠️ Fix — Clicking a talisman in the auto-use slot did nothing; only the small gear opened the picker. The talisman itself opens it now, where None empties the slot.
🧪 Tonics
- 🆕 New — Drink tonics mid-fight. A round Tonics button at the end of the Trump Cards row opens your tonics with their bonus, tier, count and grade. Click one to drink it, or right-click it to give it a hotkey. Only tonics of your own realm tier can be drunk.
- 🆕 New — Clarity tonics, a Spirit (SPR) line: Clarity Tonic, Clarity Elixir, Dragon Clarity Elixir and Supreme Clarity Elixir, +10% to +40% SPR before grade, at every tier.
- 🔄 Change — A tonic can't replace a stronger one of the same kind that's still running. While it has more than a minute left, only a stronger tonic replaces it; a weaker or equal one is refused and nothing is used up. In its last minute, a tonic of the same strength tops it up.
- 🛠️ Fix — A tonic drunk during a fight vanished once you left that fight. It keeps running now.
🐾 Companions & Spirit Beasts
- 🔄 Change — Catching a beast with a full Soul Space no longer releases your weakest beast. The new catch goes to your courier as a Soul Seal parcel and your stable is left alone; claim it once you've made room. A parcel left unclaimed for 30 days comes home over your cap.
- 🆕 New — Breaking through a companion's heavenstage now warns you which breakthroughs raise its stats: only reaching Mid (heavenstage 4), High (7), Peak (10) and the next realm, ×1.728 each. Tick "Don't ask again" to stop the warning.
- 🆕 New — The Divine Bestiary sorts by Study ready (species you can study right now first) and by Kills to spend.
- 🛠️ Fix — A beast's MP on its Soul Space card used old weights, so tanky beasts read far above their real MP. The card and the list's sort use the game's own MP now.
- 🛠️ Fix — After a capture, the Soul Space list could turn empty until you restarted, though every beast was safe. A list that fails to load now says so and offers Retry, and a refresh that fails keeps the list you had.
🧬 Mutated Bloodlines
- 🔄 Change — Killing a mutated beast no longer catches it: it is simply slain, and its normal loot still drops. Catch one with a Soul Seal.
- 🔄 Change — A mutated beast is sealed like an elite: crafted seals only, at the elite capture odds, with the usual realm and seal-tier limits. It is also tougher: Mutated beasts have 2× HP, Ancient 3× and Primordial 5×.
- 🆕 New — Settings → Interface → Bloodline Rumors: one switch that hides mutated bloodlines everywhere, the map circles, the #general line and the banner with its screen shake.
- 🆕 New — The rumor panel on the map has Hide and Hide all. While any rumor is hidden, a chip on the map counts them, with Show to bring them back.
🏯 Sects
- 🔄 Change — A kill counts once toward sect missions. Every open-world kill was counted twice, so hunt and patrol missions filled twice as fast as intended.
- 🔄 Change — Demon Subjugation boss kills now count toward sect boss missions, for every member of the party, at the boss's rank. Its adds still don't count.
- 🔄 Change — Sect contribution pays Dao Insight at the Reincarnation altar: 1 per 25 contribution. It was 1 per 25,000, which paid nothing to anyone.
- 🛠️ Fix — Duplicate boss missions counted wrongly: holding two, one kill could complete both; holding three, none completed until one sat first in your list. One kill now advances at most one mission of each kind, one boss hunt, one beast hunt and one patrol, whichever is closest to done.
- 🛠️ Fix — Obsidian Demon Court's Soul Drain hit for millions, far past its "150% weapon damage". It is now an auto-attack at 150% (250% for the Second and Final Form): it rolls to hit, takes the target's defence, and the log shows the heal you actually got.
- 🛠️ Fix — Accepted sect missions could vanish from your board. They stay now.
- 🛠️ Fix — The rank card read "Maximum tier reached" for members with no tree nodes and for Grand Elder. It shows your next rank now.
- 🛠️ Fix — Azure Sword's capstone still described a "cross-branch" rule that no longer exists. It now says it opens once you take a Final form in your path.
👹 Demon Subjugation & Parties
- 🆕 New — The Demon Subjugation Order ends with an All hunts list: every open hunt across the four demons, with a tick box per demon to filter it.
- 🆕 New — Click a member's name in the hunt lists, the party room or Hunt Chat to open their profile.
- 🆕 New — In a hunt lobby and off doing something else? A gold Hunt lobby pill in the sidebar takes you back.
- 🔄 Change — Hunting parties hold 5 cultivators (it was 4), and escorts take 5 to match.
- 🛠️ Fix — Leave in a Black Lotus party room seemed to do nothing: you had left, but the room stayed on screen. It closes at once now.
- 🛠️ Fix — Hunts from a server that went down stayed in everyone's list, and Join said "That hunt no longer exists". They're cleared now.
🗺️ World Map & Auto-explore
- 🔄 Change — You can step onto the unexplored hex next door whenever it also touches cleared ground you can reach, not only from a cleared hex. You still can't skip past the edge of your cleared area.
- 🛠️ Fix — Auto-explore still walked into Ancient Ruins: it joined another player's tomb on a hex that looked ordinary to you. It never joins someone else's tomb now; walking in by hand to help a friend still works.
- 🛠️ Fix — Other players' Kill Order rogues could wall you in: two of them hugging the last monster left auto-explore stuck forever. A rogue is no longer solid to anyone but its owner, and it no longer shoves real monsters around.
- 🛠️ Fix — A bought boss whisper, a boss rumor or a gathering node could land on one of your Ancient Ruin hexes, where it couldn't be reached. They never land on a ruin now.
- 🛠️ Fix — The Tea House's gathering whisper card said "take your pick", but each whisper's node type is random. It says so now.
💤 Chambers & Server Updates
- 🆕 New — Offline training chambers survive a server update: Body Forging, Wind Walking and cultivation sessions you left running pick up again when the servers come back, with the same end time. An update also no longer eats the unused part of Body Forging's and Wind Walking's 5-minute block. This works from the next update on.
- 🆕 New — In a chamber, the XP readout on the combat bar shows how much of your paid time is left.
- 🛠️ Fix — After a server update, an offline gatherer who had joined another player's gathering hex came back fighting instead of gathering. The nodes now come back with them, from the next update on.
- 🛠️ Fix — The Celestial Council survey could pop up inside a training hall, freezing you while your chamber time burned. It waits until you leave the chamber now.
- 🛠️ Fix — A character could take up to 16 minutes to load after a network hiccup on our side. It recovers in seconds now.
🧘 Cultivation & Reincarnation
- 🆕 New — Dao Insight's Artisan Dao gains a new tab, Artifact mastery, with two 20-rank paths. Craftsman Dao makes the gear you craft come out stronger; the bonus is stamped into the item and stays with it if you sell or gift it. Dao of Artifacts makes the gear you wear stronger. Each tier unlocks once the one below is maxed.
- 🔄 Change — Martial Power counts Soul Force: your attack term is your Weapon Force or your Soul Force, whichever is higher, so Bell and Fan builds read their real MP on the Daoist Path, the leaderboards and in the arena. Heaven's Wrath scales with MP, so it now meets those builds at their real strength too.
- 🔄 Change — Spend at most on each art now caps a cast at a share of your Qi bar, not of the art's full-power cost, and never below the art's smallest allowed cast. At 25%, a cast spends at most a quarter of your bar.
- 🔄 Change — You can't start a Xuantian Tower climb while a craft or gathering runs (from a city you could get in, but not back out). Starting a craft mid-climb ends the climb at the next floor.
- 🔄 Change — The 3rd, 4th and 5th Art Slot and 2nd Study Slot milestones are gone from Dao Comprehension. They never granted anything.
- 🛠️ Fix — The heavenstage hover on the Cultivation Realm page said "Nothing farmed in this stage yet" on every stage. It shows what each stage farmed and hands back now.
- 🛠️ Fix — Arts could come off your loadout between fights, most often on moving to the next zone in auto-explore or switching clones. Your saved arts stay put now; a loadout that was already stripped needs re-equipping once.
- 🛠️ Fix — Secret Arts can be locked during a fight now.
- 🛠️ Fix — Xuantian Tower: a floor cleared in its last second froze the next one, with no monsters, a stopped timer and no cooldowns, until you relogged. The clear counts as a win now.
- 🛠️ Fix — The SPR XP tooltip said "× qi efficiency" and showed about five times what a cast pays. It shows the real rate, per qi actually spent, now.
- 🛠️ Fix — The Cultivation Path's companion steps couldn't be claimed if your companion was already set and raised. They tick themselves when you log in now.
⚒️ Crafting
- 🆕 New — Every craft that rolls a grade now lists what each grade gives, Low to Heavenly: gear its natural stat range; pills, tonics, talismans and scrolls their effect and how many one craft makes; tools their XP and double chance. The Relic Forge has a Grade ranges toggle. The rows leave out mastery, perks and reagents.
- 🔄 Change — Alchemy recipes now take tier-matched Beast Bezoars, and Enchanting recipes tier-matched Corrosive Bile: 2, 5, 12 or 36 per craft from Novice to Grandmaster. Village starter recipes need none.
- 🆕 New — Missing only the materials? Need mats now opens the craft window, where you can spend Recipe Mastery.
- 🆕 New — Break all on a stack of cultivation technique manuals in Divine Offering breaks the whole stack at once.
- 🛠️ Fix — Item explainers were out of date. A recipe manual now describes its result the way the crafting card does (a Grandmaster Iron Ward manual said "Absorbs 400 damage" for a shield of 35–85% of your max HP). Venom and Hemorrhage scrolls and flat HP pills above tier 1 quote their real numbers, gathered materials name the hex level they need (60, 120 or 180), and Bodhi Leaf Tea and Root-Nourishing Elixir their real duration.
- 🛠️ Fix — MAX in the craft window ignored the stone fee, so it could pick more crafts than you could pay for. It stops at what your stones cover now, and says so.
- 🛠️ Fix — The quantity boxes in the craft window and the courier and trade pickers had two sets of +/−. The box's own arrows are gone.
🎒 Bag & Spatial Rings
- 🆕 New — Filter chips on the Consumables tab: All, Pills, Tonics, Talismans and Scrolls, each with its count.
- 🆕 New — With item explainers off, hold Alt to peek at the item under your cursor.
- 🆕 New — Tier chips beside Select All Rings pick every sealed ring of one tier to open together.
- 🆕 New — Gear made from a starter recipe shows a Starter chip, and the Supply Depot reads "Starter recipe — no CC" instead of a price, since the garrison doesn't pay for it. Every weapon and armour row in the Supply Depot now shows its stats too.
- 🛠️ Fix — Hovering a weapon or armour pushed Equip and Sell down under your cursor. The comparison shows below the buttons now.
- 🛠️ Fix — The Spatial Ring wouldn't scroll with the cursor over an item. It scrolls now.
- 🛠️ Fix — One ring that couldn't be opened stopped a whole bulk open. The rest open now, and the summary names the one that couldn't.
- 🛠️ Fix — Selling a sealed Spatial Ring always said "invalid tier". It sells now.
- 🛠️ Fix — The ring opening's Skip skipped only the clip, then the lottery played anyway. Skip goes straight to the result now, and the lottery has its own Skip (Space, Enter or Esc).
- 🛠️ Fix — A jade slip linked in chat now shows its stats, the same bar as in your bag.
🌠 Starfall Vault
- 🆕 New — Relic Dust is tiered: a consult drops its own tier's dust, and an upgrade spends its own tier's. Each city's Treasure Shop sells its tier's dust for 1,000 City Contribution each. The dust you already hold spends at any tier, after that tier's own.
- 🔄 Change — Upgrade costs no longer grow with the tier (they were up to ×6 at T6). Every step now costs 5/3 of the old T1 price, the same at every tier.
- 🆕 New — New vault items for Soul Force (Soul Censer, Resonance Chime, Soul Orb) and Soul Guard (Soul Aegis, Warding Veil, Ward Amulet) at every tier and rarity, plus Heavenly Vitality and Spirit items, which had none. Each tier now holds 678 items (it was 500); everything you own is unchanged.
- 🆕 New — Consult 50×, 100× or Max in one press, with the same odds, pity and price as pressing ×10 again and again. Max spends every token, up to 1,000 consults a press.
🏪 Market
- 🆕 New — Filter jade slips on the market by art family: Slaying, Vitality, Cloud Following and Soul.
- 🆕 New — Hover a beast listing to see its bloodline %.
- 🔄 Change — The highest price you can ask per item rose from 1,000,000 to 100,000,000 stones. A purchase over 1,000,000 now asks you to confirm it first, with the exact price.
- 🛠️ Fix — The Highest ATK, DEF and SPR sorts were out of order: rings, legs, hands, feet and necklaces, and older listings, all sorted as 0. They sort by their real stat now.
- 🛠️ Fix — After you cancelled a partly sold listing, the item couldn't be listed again if you also held it at another tier. Listing picks the right stack now.
🕊️ The Courier
- 🆕 New — Courier Aviary in the Blessing Shop: up to 30 of your gifts can wait to be claimed at once, instead of 10. 2,000 Celestial Jade, one purchase, for your whole account.
- 🆕 New — Claim All for item deliveries, like spirit stones have.
- 🛠️ Fix — When your sends were full, the courier said the other side still had unclaimed gifts. It now names who is still holding your gifts, and how many.
- 🛠️ Fix — Courier times read things like "20,703 days ago". They show the real time now.
- 🛠️ Fix — A gift that joined a stack you already had looked like it vanished. The courier now says "added — you now have N".
🏅 Leaderboards
- 🔄 Change — Leaderboards rank the power you've built: tonics, trump cards and lit or cooling souls no longer move your rank, and every equipped soul counts at its passive.
- 🔄 Change — The Tomb Cleared and Beast Hunt Dmg tabs are gone; nothing ever fed them.
- 🛠️ Fix — Strongest Weapon and Strongest Armor were empty: they looked for worn gear in your bag, where it isn't. They read your equipped gear now.
- 🛠️ Fix — An art card's Force read too high above Low grade (potency and grade were multiplied, where damage adds them), and so did the best-art number on the leaderboard. Both match the damage now.
🏙️ Cities & World Events
- 🆕 New — Six commissioned cities have their own animated art: Soul Society, 拜醒, Weststone Bastion, The Necropolis, Riarravar and Muspelgard. Each has two animated backdrops, and the city's owner picks which one plays (Blessing Shop → Legacy → Claim a city). They play while Background Videos is on in Settings.
- 🆕 New — Yanshan Forge has its city art at last, and Wudaozhen Palace has new art.
- 🔄 Change — World Events are ordered by what happens soonest. Paid events like The Hollow Moon stay pinned on top.
💬 Chat
- 🆕 New — A new channel, Ask an Elder (Help), right after General: new cultivators ask, seniors answer.
- 🆕 New — Translate works on private messages. The link shows on the other person's lines.
- 🛠️ Fix — Chat translation gave Russian and Vietnamese readers English. It translates into your language now.
- 🛠️ Fix — Opening chat dropped the frame rate hard, even mid-hunt, and chat lagged as messages arrived. A new message now updates one line instead of redrawing the whole chat.
🖥️ Interface
- 🆕 New — The Patreon banner on the Daoist Path can be hidden. Settings → Interface → Patron Banner brings it back.
- 🆕 New — If your game is too old for the servers, it now says so and how to update: restart Steam, or verify the game files.
- 🔄 Change — Your spirit stone total shows what you can spend at your realm: your realm's grade plus the lower grades rolled up. Higher grades show on their own line.
- 🛠️ Fix — After switching to a soul clone, the Main Menu button did nothing for the rest of the session. It works now.
- 🛠️ Fix — Naming a new cultivator "Cultivator", or a name already taken, left you stuck after the portrait with no way back. The name is checked at the name step now, and a refused name sends you back to it.
- 🛠️ Fix — Closing the game could leave it running in the background, with Steam still showing it as Running. It closes completely now.
- 🛠️ Fix — The Customize page ran off the edge of smaller windows. Its columns wrap now.
- 🛠️ Fix — A closed "auction within the day" banner came back after every reload. It stays closed now.
- 🛠️ Fix — The Steam overlay didn't open for some players' first Jade purchase. It opens now.
⚡ Performance
- 🛠️ Fix — Screens that redraw on a timer, like crafting, dropped the frame rate in Russian and the other translated languages. They run about as fast as in English now.
- 🛠️ Fix — A big bag made the Spatial Ring lag, badly in Chinese: every card redrew each second and on every hover. A hover redraws only the cards you touch now.
- 🛠️ Fix — The Divine Bestiary lagged with monster clips, worse while exploring. Grid clips play while you hover them (click one to keep it playing), and fights running behind other pages no longer play their videos.
🌱 New Cultivators
- 🔄 Change — The tutorial's mining step ends with your first gather: no ore quota, and Leave is never locked. Your first sword and armour still cost no ore.
- 🔄 Change — The tutorial now ends in a hunt: after your breakthrough it points you to the World Map and the Training Grounds, home of the valley's weakest beasts.
- 🔄 Change — The Blessing Shop no longer glows at new players.
📖 Tea House
- 🆕 New — New Tea House entries: gathering tools, Force & Escalation, beast MP, and chambers across a server update.
- 🔄 Change — The breakthrough entry now explains your bottleneck: the longer you stay in one heavenstage, the slower your strength grows, and breaking through clears it.
- 🛠️ Fix — The rebirth entry said items you "offer" at the altar count. Only what you're wearing does: weapon, armour and relics by strength, beast souls by rank.
- 🛠️ Fix — The Explorer's Token's "where to get" list left out its main source: every hex you clear pays one of its tier, and each tutorial step you claim pays a T1 token.
🙏 Thank you for every bug report and suggestion in the Discord. Most of this patch came straight from you.
