We have a series of improvements to campaign mode this patch. Most notably, we have improved the boss fights, with 5 new bosses.
Galaxy Changes
- New Progress System
- Displays the highest difficulty you beat a mission at.
- Galaxy remains available after you win, so you can replay as much as you want
- Streamlined the tutorial levels a bit.
- New Bosses
- Tempest: Hit and Run Skirmishing Boss
- MasterMind: Powerful defenses with a stealthed boss hiding behind them.
- Zeus: Powerful Tesla-based AI that tries to keep it shields up.
- DeathStrike: Fast and powerful assault AI that uses giant recharging stations to function.
- SwarmLord: Carrier Boss with a hoard of units using it as a base.
Balance Tweaks
Heavy PD Generally Buffed.
Larger hitbox to hit more Missiles.
+20 Range
+10% damage
Bug Fixes
These are done in something of a rolling basis, but are constant.
Of Note: