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Istrolid Version: 37.93

We have been trying to improve the multiplayer experience in what ways we can right now. Most importantly though, thanks to Treeform's hard work, we believe we have fixed all problems with player's ship lists being wiped. As of last version it should have been rare, but now it should be a thing of the past entirely

Bug Fixes:

  • Fixed losing ship-lists. Ships will now never be deleted if a conflict occurs, in the worst case of error's duplication is now the failure state (and still very unlikely).
  • Massively reduced performance cost of warheads (it was entirely too high).
  • Fixed a bug that would cause shaped charges to do radically too much damage.

Changes:

  • Shaped Charges now have a built in No Overkill behavior. If they would kill the target twice over, they do not trigger. This means that unlike basic warheads, they will not trigger on small intercepting craft.
  • Warheads will no longer trigger on a ship with Shaped Charged, until that ship dies. Combining the two will allow warheads that don't die to random tiny ships, and can penetrate deeper into an enemy squad before exploding, but are a bit heavier and harder to use.

Player Search Feature:
Players will now have their current current server listed in the player list, and there is a search bar up top so you can find them more easily.
Clicking on the listed server will bring you directly to their game.

In the coming days, we will be revealing a system for players to have a more engaging and competative multiplayer experience and will be further refining the balance of the cloak. We are currently working on a rework of the boss-fights in the campaign mode to make them more engaging, but do not have a clear ETA on that.

As always, thank you for playing.