First, we wish our community a happy and safe holiday season!
https://www.youtube.com/watch?v=Q6vQ2Tnns_w
Today we are releasing a hotfix to address a few issues from yesterday's Beta launch update. The changelist is:
Balance Changes
- Increased Stuka bomb penetration distance from 300 to 500
- Modified strafing aim logic, it now starts closer to your cursor instead of the cursor acting as the center point of the strafe.
Bug Fixes
- Fixed a crash on the class menu.
- Fixed attachments not rendering on weapons when hovering over classes in kit menu.
- Fixed some issues with Stronghold gamerules logic.
- Fixed Entrenchment points unlocking improperly.
- Fixed aircraft spawning during pre-round in Raid.
- Fixed some animation issues relating to the Springfield grenade launcher.
- Fixed some animation issues relating to the Kar-98k, Springfield & Enfield rifles.
- Fixed supply drops disappearing shortly after drop on Reichswald and Bastogne.
- Fixed incoming enemy bomber VO playing the friendly bomber lines.
Updated Content
- FG42: Updated viewmodel textures.
Map Changes
- Bastogne
- Fixed a glitch in the town where players could get behind a wall.
- Fixed spawn & objective positions.
- Fixed a nodraw face in the town near objective B.
- Fixed missing localizations for some objectives.
- Extended 3d skybox to improve air support.
- Added missing soundscape proxies for co-op modes.
- Sicily
- Fixed an area portal window issue.
- Reichswald
- Fixed a number of colliding props.
- Adjusted fade distances on crates in the bunker.
Other
- Disabled displacement light super sampling in VRAD any maps compiled again after this fix will no longer see black areas on displacement surfaces.
- Disabled join faction button if the team you are attempting to join is full.
- Added Saint Lo to Liberation & Offensive only playlists.
