We have released a substantial update to Day of Infamy today, including performance improvements, BattlEye anti-cheat, destructible walls for alternate map routes, lethal bayonet charging, improved character art, helmets that fly off, a new map in testing, and much more! Check out the full changelist below:
IMPORTANT NOTE: Please remember that the anti cheat program BattlEye is required to play on official servers. If you do not use it your game may crash while trying to connect to a server running an NWI playlist.
Performance Improvements
- Map Performance Pass
- Sicily
- Ortona
- Model Performance Pass
- All character models, improved LODs and bones collapsed in higher LODs.
- Third person weapons improved LODs.
New Content
- Added BattlEye anti-cheat.
- New map: Saint Lo - Inspired by DoD “Thunder” now available in the “in testing” playlist.
- New weapon: German “Splitterring Stielhandgranate”
- New weapon upgrades:
- American “White Phosphorous” bazooka round.
- M1 Garand grenade launcher.
- Suppression audio heartbeat effect heard when suppressed and under 40% health.
- Shootable Bells on the following maps:
- Bastogne
- Comacchio
- Ortona
- Salerno
- Sicily
- “Explosive planted” VO for TNT for all factions.
- 1st person screen desaturation shader tied to low player health.
- Caps for German officers.
Updated Content
- Improved shading on character models using new SurfaceGGX shader.
- New Springfield & grenade launcher models.
- Bayonet option now added to all bolt action rifles regardless of class type.
- New lighting in the kit selection menu when shader detail is set to “high” or above.
- Particle tails now added to rifle grenades & launcher rounds.
- Added pilot light particles to flamethrowers.
- Improved TNT textures for all factions.
Gameplay Improvements
- Destructible walls allowing for new flanking routes added to all maps.
- Bayonets can now be charged for a guaranteed kill by holding the attack key.
- Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
- Reduce confusing battle sounds from soundscape ambiences.
- Rebalanced grenade launchers to use grenade damage values.
Bug Fixes
- White phosphorous impact grenades no longer bounce or roll after detonation.
- Fixed missing prop dynamic override on Bastogne.
- Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
- Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
- Fixed grenade launcher reload skipping.
- Fixed bad angular velocity impulses being applied to the Bazooka round.
- Fixed smoke grenade particle alignment.
- Fixed exit impacts for bullet penetration.
Cooperative Improvements
- Stronghold:
- New Counter Attack Mechanic:
- After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
- During a counter attack artillery may be called against the players.
- Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
- Rare chance of elite, better equipped enemies spawning throughout the round.
- On the final radio objective, fire support will be called against the players and elite enemies will be defending.
- Elite, better equipped enemies will start appearing towards the end of the round.
- In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
- Other:
- Easy difficulty changes:
- Allied bots will endlessly spawn in Stronghold.
- Enemy bots will take 2.5x longer to react.
- AI will try to avoid and repath around areas with death and gunfire.
- German Engineer bot now has a C96 Carbine.
- Allied bots are now 50% more accurate.
- Fixed a bug where flamethrower bots were burning to death on spawn.
Map Changes:
- Ortona
- Changed defender spawn location for Objective A in Offensive.
- Fixed church window clipping issue.
- Fixed numerous exploits and community identified flaws.
- Major art pass on all areas of the map.
- Minor layout adjustments to improve level flow and performance.
- Comacchio
- Fixed player clip allowing players to get outside of the map bounds.
- Minor art pass on several areas of the map.
- Reichswald
- Fixed stuck spots at front of entrenchments.
- Fixed several issue throughout the map.
- Minor performance improvements.
- Salerno
- Adjusted Salerno entrenchment mode to improve gameplay.
- Adjusted Salerno Offensive mode to make it more balanced.
- Fixed numerous exploits throughout the map.
- Adjusted several areas of the map to improve level flow.
- Updated soundscapes.
- Clipping pass to smooth out player movement.
- Sicily
- Minor layout adjustments to improve level flow and performance.
- Fixed small clipping issue near bakery.
- Fixed several small issues throughout the map.
UPDATE 11-24-16: We are releasing a hotfix today that addresses some issues. Details below:
Bug Fixes
- SurfaceGGX will now fallback to VertexLitGeneric on macOS to prevent characters from rendering in black.
- Fixed Linux crashing on level load due to a GLSL translation error.
- Fixed cases where crash handler would keep running after the game has been closed.
- Fixed floating grenade projectile when firing rifle grenade.
- Shootable bells can now only be rung from being shot, meleed or hit with explosives.
Cooperative Tweaks
- Stronghold
- Only radiomen will fall back to trigger the counter attack
- Decreased counter attack instant respawn from 60 seconds to 45 seconds.
- Reduced counter attack artillery chance from 50% to 35%.
- Reduced the enemy count on the Dog Red final bunker and increased the respawn time.
- Reduced the enemy count on the Sicily beachhead.
- Removed health bonus on officer bots.
- Reduced bot bayonet damage from 100 to 50.
- Fixed flamethrower bots not firing sometimes.
Map Changes
- Ortona
- Fixed Frontline restricted areas, scenario added back to multiplayer playlist.
- Removed clip brush in a building near to the cathedral.
- Re-added stairs in the axis radio building.
- Navmesh updated.
- Comacchio
- Navmesh updated.
Other
- Bells can now also be rung if you press the use key on them.
- BattleEye now also enabled on PvP and coop servers in the main playlist in addition to “in testing”.
- Tweaked grenade launcher fire animations.
- Improved readability of respawn information in the spectator HUD.
