Today we are releasing an update to Day of Infamy that includes many improvements to AI behaviors, bug fixes, and stability improvements. Full changelist below:
Stability Improvements
- Reduced the amount of memory being used by the game. Crashing on OSX should be reduced as a result.
Gameplay Improvements
- Added new VO response for the Commonwealth officer and subordinate.
- Added bayonet option for M1 Carbine.
- The Sten, BAR, Thompson and all LMGs are now open bolt.
- Some bot count adjustments to Coop based on testing.
- AI behavior improvements:
- Bots throw smoke grenades more frequently if they have them.
- Bots should behave a bit more strategically and display a bit more caution when indoors and moving through corridors / doorways.
- Bots will now look around and scan the area when idle instead of just standing facing in the same direction.
- If a bot is low on ammo, it will not pursue enemies.
- New AI command response behaviors:
- “Need backup” has nearby AI teammates gather around you.
- “Move” sends AI teammates moving toward a particular location ahead.
- “Hold position” has AI teammates find cover nearby and hold their position.
- “Go” returns the AI to its default orders.
- “Request Smoke” adds a grenade target for nearby AI friendlies.
- “Spread out” makes your nearby AI teammates spread out.
- “Stick together” makes your nearby AI teammates tighten their formation.
- Bots will yell “Yes, sir” / “On the way” in response to commands.
Bug Fixes
- Fixed scoreboard overview and class options being cut off on ultra-wide resolutions.
- Getting kicked or timed out from a server will now show the main menu correctly.
- Reworked some of the AI path costing code, so bots should avoid using the same route over and over again.
- Fixed artillery assists not working.
- Kill notifications no longer uses a specific color if the person is in your squad (this may have been causing confusion if relative team colors were disabled).
- Improved ragdoll behavior.
- Fixed some material related exploits.
- Reduced instances of gear and weapon upgrades being visible or floating in the world when they shouldn’t be.
- Atmospheric bloom setting now saves and loads properly.
Visual Improvements
- New face models for Commonwealth.
- Updated StG-44 first person animations.
- M1 Carbine, STG44, M1911, Webley and Lewis texture improvements.
- Scaled up Lewis gun model in third person.
- Updated smoke particle.
- Reduced broken radio sizzle particle.
User Experience Improvements
- Updated American and Commonwealth class UI images.
- A summary of the news article is now displayed on the main menu.
- Added new loading screen hints for coop and single player modes.
Map Changes
- Dog Red
- Moved Offensive B objective to a different location.
- Tweaked flanking routes on the beach to make it a bit easier for Allies to Reach A.
- Reworked underground tunnel near Offensive B to make it less mazy.
- Added new area for Axis final radio location and spawn in Offensive.
- Adjusted several routes in the map to improve level flow for all modes.
- Soundscape fixes and updates.
- Fixed a displacement issue at A Offensive where players could get stuck.
- Added lights inside the beach bunkers.
- Comacchio
- Axis can no longer spawn camp allies at Offensive C.
- Adjusted the church capture zone.
- Visual improvements to several buildings along the river.
- Added new props inside multiple buildings.
- Performance improvements throughout the map.
- Sicily
- Adjusted AI navmesh to repair stuck spot.
- Adjusted AI cover behavior at several locations.
- Fixed numerous environmental flaws.
- Added new props.
- Added several player clips to improve player movement.
- Bastogne
- Added additional cover and altered terrain height in the map’s middle section.
- Optimized navmesh.
