Today we release another patch for the game, based on additional feedback received. This one mostly contains gameplay improvements.
Below is the full list of changes for today’s patch:
Gameplay Improvements
- Stronghold enemy bot reinforcements are now wave-driven instead of continuous. This means that when you take out a group of enemies, your squad has an opportunity to advance before more enemies arrive at the scene.
- Singleplayer enemy bot counts have been tweaked based on testing and feedback. Singleplayer missions should be a bit more achievable than previously.
- Flamethrower damage now has a falloff, so that the further away you are from the origin of the flame, the less damage you take.
- Increased the burning damage threshold needed to be set on fire.
- Support squads now have only 2 machinegunner and sniper slots instead of 3 each. Defenders in Dog Red for example, can now only have up to 4 snipers and 4 machinegunners, instead of 6 of each.
- AI teammates are now disabled in Patrol Coop and bot counts have been adjusted accordingly.
- Fixed reverse capture points in Bastogne Liberation causing you to earn more waves for capturing the near objective instead of the far objective as it’s supposed to be.
- Added ammo crates to Ortona for Coop modes.
Bug Fixes
- Fixed main menu options being cut off on ultra widescreen setups.
- Fixed a bug preventing map vote from coming up after winning a round in Cooperative.
- Fixed flamethrower incorrectly applying radial damage through walls.
