Thank you for playing and the support!
New: Level complete now has a cinematic 5-phase victory sequence with layered effects: golden flash, title slam, shockwaves, confetti, streamers, flying score digits, light rays, shine sweep, and staged audio. Intro can be skipped anytime.
Bug Fixes
Unified victory fonts to Orbitron-Regular
Fixed repeating SFX on buttons, stars, and slam impact
Removed blocky bitmap glow artifacts
Stopped gameplay popups leaking over victory screens
D3D11: true borderless fullscreen, input clears on unfocus, audio sliders drag correctly
D3D11: fixed silent audio in packaged builds
Systems
Streamed menu/run music with separate volume slider
Opening deal scales every 3 levels
Rule cards capped for balance
