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Bunker Punks Ver 0.2.8 Release Notes - Big Balance Update

Bunker Punks Ver 0.2.8 is live!

This a a big balance update to help reward different styles of playing, tune the difficulty curve and rebalance weapons.

Additions:
- Bonus Creds are awarded at the end of a level for completing the level within a specific time (Gold, Silver or Bronze bonuses)
- Bonus Creds are awarded at the end of a level for killing every enemy on that level

Changes:

The number of enemies in the first room on a floor has been increased slightly.

Enemies
- Health increased on Proxyman
- Health, Speed and Damage increased on Pacifier
- Health increased on HoverDrone
- Health, Speed and Damage increased on RollerDrone
- Health reduced on Charger

Weapons
- Damage reduced on Hunting Rifle
- Damage reduced on Assault Rifle
- Damage reduced on Rocket Launcher
- Damage reduced on 50 Cal Mag.
- Grenade Launcher physics adjusted so that it feels better and is more predictable

Level Progression
- Changed some bunkers from 3 floor bunkers to 2 floor bunkers
- Adjusted the difficulty rank given to each bunker
- Changed when some enemies spawned in difficulty progression

There is a thread on the Steam Forum to discuss the balance changes and make recommendations. After playing the build, we’d love to hear what you think.