Bunker Punks Ver 0.2.8 is live!
This a a big balance update to help reward different styles of playing, tune the difficulty curve and rebalance weapons.
Additions:
- Bonus Creds are awarded at the end of a level for completing the level within a specific time (Gold, Silver or Bronze bonuses)
- Bonus Creds are awarded at the end of a level for killing every enemy on that level
Changes:
The number of enemies in the first room on a floor has been increased slightly.
Enemies
- Health increased on Proxyman
- Health, Speed and Damage increased on Pacifier
- Health increased on HoverDrone
- Health, Speed and Damage increased on RollerDrone
- Health reduced on Charger
Weapons
- Damage reduced on Hunting Rifle
- Damage reduced on Assault Rifle
- Damage reduced on Rocket Launcher
- Damage reduced on 50 Cal Mag.
- Grenade Launcher physics adjusted so that it feels better and is more predictable
Level Progression
- Changed some bunkers from 3 floor bunkers to 2 floor bunkers
- Adjusted the difficulty rank given to each bunker
- Changed when some enemies spawned in difficulty progression
There is a thread on the Steam Forum to discuss the balance changes and make recommendations. After playing the build, we’d love to hear what you think.