Bunker Punker Punks Version 0.3.0 is live.
One of the goals with Bunker Punks is to make each punk feel unique, so that the tactics with playing each punk are different. Special abilities have always been a part of this vision and with this update. The first step is adding passive abilities for each punk, which is what we have in Ver. 0.3.0!
To unlock these abilities, you must build the R&D Upgrade in the Lab. This unlocks special abilities for all punks for the remainder of the run.
Abilities:
Kassidee - Double Jump
Molly Pop - Pistols have longer range
Royce Hall - Can hit enemy projectiles with the Baseball Bat
Dallas Beach - Health Pickups give additional health
Cleopatra Rex - Gets bonus ammo on combos