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Ver. 0.7.1 - GUI Update and More!

Ver. 0.7.1 is Live!

This is an update that focuses on a new GUI layout, but there are also a bunch of small polish items that we hope everyone will enjoy.

There was feedback from the community on Ver. 0.7 that the pop-up map would be better as a permanent on-screen mini-map in one of the corners. We agreed with the feeback, but it meant a new GUI layout would be required. This also gave us a chance to implement a new health bar and do a clean up pass on the layout.

There have also been some polish/feedback improvements and we feel this is the best version of Bunker Punks we’ve released to date.

Additions:
- A permanent on-screen minimap replaces the pop-up minimap from the previous version.
- A health bar has been added which shows the delta when you heal or take damage.
- The Executive levels now have their own music. A Shell In The Pit really knocked it out on this one.
- When you visit the Wasteland Merchants, they will play their own music.

Changes:
- Adjusted the room fixture system so that more complicated level layouts will not happen on early levels.
- Smoothed out the rate at which new enemies are introduced over the early parts of the game.
- Changed the font for the item information popup in gameplay so that it is easier to read.
- Reduced the health on the Proxyman.
- Reduced the damage from the Assault Rifle.
- When the player is hit, floating numbers no longer appear to illustrate the damage. This is now covered by the new health bar.
- GUI Layout changes to accommodate the minimap in the right corner.

Bug Fixes:
- Fixed a bug where enemies would occasionally spawn inside of doors.
- Enemies who shoot in bursts will now stop shooting if they are stunned in the middle of a burst shot.
- At the start of a level, pressing ‘Fire’ will no longer shoot the weapon as well as start the level.