Version 0.8 is here and has new narrative additions, polish and balance changes and bug fixes.
Additions:
- When a punk dies, an epitaph appears to celebrate their courage and remember their death. If you’ve been wondering what all of the enemies are called, this is one way to find out.
Changes:
- The loading screen is now context sensitive and includes close to 200 lines. The tutorials now change as you play the game more often. New players will see beginner tutorials and as you play more, the tutorials will be replaced with more advanced tutorials and narrative snippets. The narrative snippets change depending on the punk. This is where the history of the Bunker Punks and each individual member of the Zero Sum Gang comes out.
- Kassidee’s health has been increased.
- Backpack slots now have a background to make them easier to see.
- Heavy enemies and fixed enemies are no longer affected by knock back on weapons.
- Increased the frequency of fixtures appearing in rooms.
- Adjusted the damage and range of explosive world objects (i.e.: Barrels) so that they hit the enemy more often, but don’t do too much damage to the player.
Bug Fixes:
- The Wasteland Merchant Caravan music now plays when you visit the caravan at the end of a game.
- The Health Bar goes down in bigger chunks when the shots are very close together.
- Pistol and Shotgun damage range has been adjusted so that it works as intended.
- Fixed an issue where the background wasn’t centered on the main menu.
- Fixed an issue where the screen fading to black would show the edges of the screen on high-definition monitors.