Bunker Punks 0.8.5 is live!
This is a HUGE balance and gameplay update. While there isn’t a lot of new content, the game balance has been changed a great deal. The overall goal was to keep the ‘Normal’ difficulty engaging for new players while providing Expert and “Brutal” difficulty for players who are more proficient at playing FPS games.
If you haven't picked up the game in a while, this is a great time to drop back in.
Additions:
- “Brutal” difficulty added. Enemies move faster, shoot faster bullets and do more damage.
Changes:
- Health changes to all med-high Hit Point enemies. All ‘bullet sponges’ have had their Hit Points reduced to keep the game moving at a fast pace.
- Player momentum physics reduced slightly.
- Proxyman now shoots 2 shots instead of 3. The individual shots do slightly more damage.
- Early levels have less room shape variety in them, while harder levels have more variety.
- Level lighting adjustments.
- Difficulty progression from Bunker to Bunker on the map is more smoothed out.
- All difficulty levels have been rebalanced
- “No Broadcasting” poster removed from the game - this was confusing streamers and YouTube content creators. We want you to stream this game - please stream Bunker Punks!
- Chi drops have been removed as the variety of drops was overwhelming some players. Chi is now gained exclusively through destroying things and combos.
- Max AoE on Plasma Cannon reduced
- Damage on Rocket Launcher reduced. It’s now intended to be serve as a crowd control AoE style weapon.
- Enemy movement speeds have been adjusted for almost all of the enemy units.
Bug Fixes:
- Rendering error on toxic spills have been fixed.
- Rendering error on the elevator button has been fixed.