Developer postOriginal post (opens in a new tab)

Bunker Punks Ver. 0.116 Release Notes

Bunker Punks Ver. 0.116 is now live. The primary focus of the update was exploit fixes, gameplay balance, bug fixes and monitor resolution support.

Major Changes:

- Melee has been rebalanced.
- Baseball Bat damage has been reduced to 8.
- Katana only does damage to enemies directly under it’s reticle.
- Menus and screens have been adjusted to support Ultra Wide monitors.

Minor Changes:

- Minor balance and tuning changes
- Some weapons and items don’t drop until later levels.
- The Pacifier has been made slightly stronger and doesn’t appear until later levels.
- Y Axis Sensitivity slider added to the pause menu
- Character doesn’t ‘hurt breath’ constantly when low on health. They new breath for a few seconds and stop.
- Chests will occasionally drop consumable items.
- Level Seed ID now appears in Pause Menu - please use this for reporting level generation bugs.
- Effective range of pistols extended slightly
- Brutes and Chargers should no longer appear in the first room of a level.
- Ambient and dynamic lighting improvements

Bug Fixes:

- Gunslinger boots have correct icon in the Bunker
- A&D keys don’t change mouse sensitivity after the pause menu has been dismissed
- Player doesn’t jump upon landing if they pressed jump while in the air.
- Credits exit after they are finished scrolling.
- Errors with Rifle buff on the Hunters Cap have been fixed
- Nano Implants buff now gets reset on new game
- Sprinting buff now gets reset on new game
- Supported screen resolutions should now appear in the Options Menu
- Enemy projectile explosions no longer deal damage to enemies.
- Music volume adjustments in the pause menu now carry over to other screens
- The mouse should no longer drift if the player has a controller plugged in.