Bunker Punks Ver. 0.6 is live!
This is quite a large update covering many different aspects of the game. There are new weapons, balance changes and bug fixes, but the biggest change is the way that levels are built procedurally.
Additions:
- New level building systems implemented. Players will notice a large increase in the variety of rooms as well the addition of some verticality within the rooms themselves. This is the first implementation of the new system and more variety will be added over the next updates. This also makes the levels harder to navigate and players can expect a mini-map to be implemented in an upcoming update.
- Homing Rifle: A new rifle weapon which fires a single homing round which tracks towards the closest enemy it can see.
- Stun Baton: Shocks all nearby enemies on-screen and stuns them. Combos great with shotgun, pistol and other melee weapons.
- Cleopatra Rex, Royce Hall and Kassidee have idle VO prompts which will play if they don’t do anything for 15+ seconds.
- New background art for the Wasteland Merchants when they are visited from the Bunker Building. This is to prevent confusion with the Wasteland Merchants players visit when the game ends.
Changes:
- Level bosses no longer spawn in the middle of the last room on a floor.
- The last room on a floor can now have pillars and other fixtures.
- AI pathfinding improvements lets AI strafe to the side to go around pillars and corners.
- Alert noise for the Roller Bomb has been changed to be easier to hear.
- Main Menu has new Bunker Punks logo.
- Cleopatra Rex Special Attack stun time has been cut in half, it was too easy to abuse.
- Bullet Bea’s starting inventory has been increased to 2 weapons and 4 pieces of amor to allow for more options.
- Proxyman shoots single shots instead of bursts to make Royce Hall’s passive ability more useful.
- Proxyman health has been increased for balance.
Bug Fixes:
- Fixed issue some players were experiencing where they were unable to use the Backpack with a keyboard.
- Enemy stun animations now play consistently.
Known Issues:
- Sometimes posters on the wall will be cut off by other walls. This is a product of the new level building system and will be addressed in future builds.