Bunker Punks Version 0.2.2 is now live.
Additions:
- Difficulty Settings added: Easy, Normal and Hard.
- On Easy mode, enemies do less damage and have lower health.
- Normal mode is unchanged from previous game balance.
- On Hard mode, enemies do more damage.
Changes:
- Number of floors in an enemy bunker has been reduced. There is also a more pronounced jump in difficulty when the player starts a new bunker.
- Amount of Creds in Medium and Large Creds pickups is increased. This is to balance out the loss in Creds from having less floors in a bunker.
- Doors now stay open instead of closing automatically. This is to prevent exploits as well as help level navigation.
- The number of enemies per room in harder levels is increased.
Bug Fixes:
- Multiple small fixes made in the sprint system. Recovery for sprinting now works properly and recovers if you are pressing the sprint button while recovering.
- Hitboxes on the Brute and SpiderWalker were adjusted for more consistent collision detection.
- Fixed a bug where the procedural level generation dug out a corner in a room, creating a non-accessible doorway.
- Fixed a bug where the Assassin’s Sight was being dropped instead of the Doctor’s Mask.