Bunker Punks Version 0.4 is live!
This is a very large update and changes a lot of how the macro game of Bunker Punks plays out.
The first change is the ability to take loot back to your bunker and sell it by visiting the Wasteland Merchant Caravan.
The other big change is that punks no longer heal when you finish a raid. Damage is persistent and must be healed with visits to Doc Mercy, with pickups or with upgrades to your bunker. You will want to rest your punks so that they can recover while others do the fighting.
Additions:
Backpack (available after unlocking Pack Rat upgrade)
- You can now take extra gear back to the bunker by stashing it in your backpack.
- Use the backpack by pressing 1-4 to store and holding down that key to drop any loot in that slot.
- On controller, press the “Backpack” key to choose a slot and hold it down to stash the loot
Pack Rat Bunker Upgrade
- Increase the number of slots in your backpack by building the “Packrat” upgrade in your bunker.
Pharmacy Bunker Upgrade
- Punks will heal back at the bunker while you are doing a raid.
Wasteland Merchant Caravan
- You can now visit the Caravan from your bunker. But instead of unlocking items with Tech, you can spend your creds.
- Bullet Bea: Visit Bea if you want to buy or sell weapons or amor. She drives a mean bargain, but you never know what kind of loot you’ll be able to find.
- Doc Mercy: Doc will heal your punks and get them ready for the next raid.
Changes:
- Sprinting has been removed.
- Chests appear in half of the rooms instead of in every room, making loot more rare.
- Punks no longer heal damage when they complete a raid.
- Punks heal 5 points of damage during a raid. This can be increased by building the Pharmacy Upgrade
- Spider Walker bursts are shorter, but do more damage
- Tech stops being dropped if you have unlocked everything from the Wasteland Merchant Caravan
- Molly Pop’s “Step Back” ability stuns enemies for a shorter amount of time
- Weapon stun times reduced for most weapons
- Double Click window on Ultra abilities has been reduced
- Bunker no longer removes duplicates when you bring loot back to the bunker
- Reduced Kassidee’s max Health from 75 to 45 to compensate for her healing abilities
- Reduced random Spread on Assault Rifle
- Increased min-hallway width
Bug Fixes
- All GUI elements are deactivated when the player dies.
- Fixed bug with projectile spawn locations on enemies
- Reduced chances of enemies shooting into the wall while trying to hit the player