• Assigning controller keybinds should no longer assign multiple inputs and work as expected for each keybind (thanks to @MrLucas265 )
• If the delivery is partial and you have more goods remaining in the inventory the markers for other delivery places should no longer disappear
• High speed vehicle sideways sliding is reduced ( thanks to @BeepBoop123 )
• Entering a ferry right before it fully docks should no longer attach the car by the entrance
• Vehicle recovery is now teleporting to the closest garage of the player rather than the vehicle to prevent teleportation exploits ( thanks to @BeepBoop123 )
• Player built music speaker now has more accurate collision and should play music as expected
• Added a button to reset keybinds to default (thanks to @MrLucas265 )
• Controllers should no longer cause the UI to go blue (thanks to @MrLucas265 )
• Built light poles and wall lights should now appear as expected when built from a remote client
• Chillistan first interaction area changed to not get triggered by the Ferry travel
• Dashboard trade location repositioned ( thanks to @BeepBoop123 )
• Rageon laundromat spinning lights are placed on the sign now
• Crackaton printing services repositioned ( thanks to @BeepBoop123 )
• Statue recipe now requires two cement
• Keybind tooltips no longer toggle exit enter vehicle continuously when driving
• New explanation tip added in the trade goods information menu next to buy and deliver buttons ( thanks to @BeepBoop123 )
• Clean trades log button now removes all the entries as expected ( thanks to @BeepBoop123 )
• F7 no longer hides player built factories
• Owned vehicle list in the Q menu improved scrolling
• Vehicle data in the Q menu is now scrollable if it's longer than the panel
• Vehicle data now correctly displays installed parts on the current vehicle in the Q menu
- News and updates
- Deliverage
- 3.4 Patch Notes
Source: Steam Community (opens in a new tab)
