• Corrected a typo when dropping cargo (Thanks to @asmith501 )
• Saving the world is now asynchronous and should no longer cause any hitching
• Massively reduced save game sizes on long running servers
• Private servers are now displayed in the server browser, but not joinable
• Toll buildables were renamed in the build menu to be easier to understand
• Entering owned land rentals with a car now explains theft protection and informs you if you can park there with theft protection depending on ownership
• Vehicle impact sound that was sometimes triggered while exiting the harbor no longer misfires incorrectly (Thanks to @asmith501 )
• Vehicle damage sounds are now more consistent with the hit particles being shown
• Dynamic pricing events are now shown as a discount percentage next to the goods when you are about to sell them (Thanks to @beepboop57821 and @asmith501 )
• Chat now has a tiny text saying you can press enter to start typing if your gameplay options are set to show keybind tips
• Autosaving duration is now a gameplay option
• Vehicle camera bouncing with vehicle velocity significantly reduced and is now adjustable as a gameplay option
• Character camera no longer "whips" around
• Getting kicked from a server that dropped connection should no longer automatically rehost a local server
• Loading into a large save game is now more efficient
• Profit tracker is automatically reset on first update of money being received, should no longer display your total money amount from a reload
• Updated server visibility logic to try and recover visibility in server browser if it goes invisible after hosting for a long time
- News and updates
- Deliverage
- 3.2 Patch Notes
Source: Steam Community (opens in a new tab)
