3x larger map with 2 new major cities, 40+ new buildable objects, ferry services and 25+ new trading goods added!
Explore and set up shop in new places
Explore two new major cities
Take new bridges and highway roads
Transport your vehicles in ferries
Full changelist:
• 3x+ larger map
• Two new major cities
• New long roads where you can reach a high speed
• Building system
• 40+ buildable objects
• A lot of new wide open space rental locations for building
• Place names are now displayed as text on the map
• Map widgets are smaller
• Graffiti saves and reloads
• Graffiti can now be cleaned up
• A variety of buildable paintings made from game screenshots
• Player camera no longer lags behind the player and doesn't smooth movement
• "'s" removal from non interactive map places
• Server will now attempt to rebroadcast the visibility to the server list periodically to prevent disappearing after running for a long time
• Added gameplay option to disable outline rendering (Thanks to @kalebro123 )
• Two paid automated Ferry services added (Rageon <-> Kyozaki and Kyozaki <-> Al'Mina)
• New speed cameras, signs and tolls placed around the world
• 18 new regional voice lines added
• Trade locations with a lot of goods should now scroll smoothly without clipping goods or visual popping when they don't fit into view
• Property descriptions rewritten to reflect changed benefits
• Bandits now spawn in Abu Shay and Kyozaki
• Vehicle sale locations redistributed throughout the world, some existing vehicles are now only found on other islands
• Added environmental sounds to the oceans and islands
• 25 New Trading Goods added
• New trade locations throughout new lands
• Some existing trade goods adjusted, changed locations or are now craftable
• Properties no longer have pre-build weapon or healing shops inside (replaced with building your own on larger land)
• Random location respawns should no longer end up on other islands, random locations are now restricted with range from the death point
• Random deliverage assignments are now only within the local area as opposed to globally random
• More wiring gets crafted from fewer copper ores (Thanks to @BeepBoop123 )
• Illegal goods now have higher purchase costs with lower profit margins
• Wood prices increased (Thanks to @BeepBoop123 )
• Trash can now be sold in higher quantities (Thanks to @BeepBoop123 )
• Mail now generates faster and has lower payouts (Thanks to @BeepBoop123 )
• Rental durations expiry logic safety measures added to prevent expiry before the locations are loaded or expiry due to unsaved new rental time
• Reconnecting to a server duration is now increased to prevent reconnection attempts before the server loaded in (Thanks to @oggino)
• Ammo cost is now dynamic based on the quantity owned
• New trade location setup process implemented, good selection, location naming
• Interactable built buildings (tolls, speed cameras, garages, healers, weapon shops) now add profits to owned rentals when anyone uses them
• Owned land now has a collect profits button
• Laundromats at trade locations are now replaced with built laundromats
• Built Speed cameras should now make profits in owned land
• Properties that lost ownership should now clear built props even before a server reload
• Destruction of owned buildables owner checking logic updated
• Larger radius for buildables on walls, paintings and mirrors should now be placeable on more surfaces
• Large text for the building preview state
• New camera mode while building a big structure to see where it is going to be placed from birds eye view
• Luxury property and shacks now act as a building foundation
• Buildable planted trees should now be placeable while overlapping
• Garage should now be placeable on a foundation
• Delete button should now work on decorative props
• If a rental property doesn't have anything to build on it, you no longer need to pay construction
• Attempt to fix getting kicked out on login
• Kyozaki island landscape has much more green surface now
• All new luxury properties have unique names
• Kyozaki overpass Y split intersection sign doesn't clip rocks anymore
• Kyozaki overpass no longer clipping tree
• Kyozaki gas station on-ramp no longer clips building
• Kyozaki main garage no longer clips landscape
• Abu Shay gas stations are now named
• Apartments next to the gas station in Abu Shay no longer floating
• Street lights not work at night
• Renamed ports
• Removed empty trade locations
• Performance and networking optimizations (replaced all buildings and props with non replicated packed level actors)
• More Accurate Kyozaki tower collision
• No tree by Kyozaki garage recovery point
• New trees on other islands
• Clients can rent again as expected
• Map Dragging is now faster and tied to mouse sensitivity options (Thanks to @MrLucas265 and @Asmith501 )
• Server opening the map during a ferry shipment no longer enables the physics on the cars
• Increased diamond drain rate
• Clients now have replicated foundation tags on buildable meshes
• "Max health" factory building oriented correctly in Abu Shay now
Thank you everyone for your support with ideas, bug reports and help with playtesting of the newest features!
