• Buy multiple buttons context sensitive to available inventory space
• Vehicles take damage from a higher minimum speed (driving slower will be even safer now)
• Vehicle damage is now caused locally, if the connection is poor and the server thought a vehicle hit something you didn't see locally, that will no longer cause any vehicle damage
• Collecting a bounty from a player with black cash but without a bounty or vice versa will now correctly drop bounty free money (Thanks to @BeepBoop123 and @MrLucas265 )
• Bounty money added for picking up money from a bounty free player will now add 50% of the value looted as bounty to you (Thanks to @BeepBoop123 and @MrLucas265 )
• New graphics option to change the quality of global illumination, should allow the game to run on low end GPUs better
• Server manager window now has a global search of all entities in the server (Thanks to @Betty )
• Inventories now correctly wrap with a big variety of different goods loaded (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 )
• Pressing Z should now reliably open the trade location without the need of an initial overlap (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 )
• Fully brake upgraded Bague with Neon lights no longer collides the front on high speed braking making it lose wheels (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 )
• All the rock formation collision is now significantly more accurate and should no longer appear to mismatch
• Many prop meshes in the main map now cull at distance correctly
• Character no longer receives decals (standing on a building or inside a trash pile will no longer paint the character) (Thanks to @MrLucas265 )
• Scrapping vehicles below $22 in value now shows the correct money count in the notification
• Bandits now spawn much more efficiently and they should be more common again
• Bandits when ragdolled locally from a client should now correctly recover and stand back up after a period of time
• Server restart on the host will now show up with a longer announcement locally and be less interruptive during gameplay (Thanks to @Betty )
• Wind sound has been changed for streaming (Thanks to @MrLucas265 )
• Missing cargo will no longer contain inappropriate goods (e.g. empty), instead picking from an allowed list.
• Random events will now all last 30 minutes without random variation, including random price adjustment events (Thanks to @MrLucas265 )
• Self generating good random price adjustment event will only produce discounts, while crafted goods will still have either a discount or a price increase
• Aunties Brewery will now correctly deplete delivered resources (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 )
• Aunties Brewery, Importer and Dealer now have correct overlap boxes which should allow every vehicle to trigger them in any configuration
• Bandits now avoid walking into vehicles, other bandits and players (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 )
• Animations on the character and the bandits are significantly more optimized and no longer draw off screen, allowing for a higher quantity of NPCs
• Soobra no longer triggers turbo sounds when the car is turned off (Thanks to @MrLucas265 )
• Incremental CPU performance improvements on vehicles, all trade locations, player character and displayed in world text
• Using two steering input devices no longer produces incorrect steering ( Thanks to @MrLucas265 )
• Bandits no longer block the camera
• Dynamic bandit obstacle pathing no longer adds a big CPU cost on the server, reworked pathing and evasion logic ( Thanks to @BeepBoop123 )
• Reopening a trade location with empty inventory two times in a row after having had visited a location previously correctly shows buy bulk button on clients
• Entering a new trade location using Z exclusively without overlapping the area should now open the correct location
• Updated the bounty for dropped goods logic to fix bounty free drop edge cases when there should be a bounty ( Thanks to @BeepBoop123 )
- News and updates
- Deliverage
- 2.63 Patch Notes
Source: Steam Community (opens in a new tab)
