Greetings Ballers!
We sold 350 copies in our first week!!
Thank you all so much for playing with our balls, we have seen some really good videos this week, though you have also helped us to discover some bugs here and there.
These fixes are in direct response to YOUR feedback. We wanted to roll out some fixes as quickly as possible, here is what we have addressed:
We have added a much requested feature - "RUN IN BACKGROUND" is now active by default, and is toggleable in the menu. You can now play the game even when you aren't playing the game.
In some rare cases UpgradeABALL was not retaining the ball's upgraded values, this has been fixed. Just some loose wires in the back.
We had several cases of Ballers in the community who made it most of the way through their run without discovering that CheXit could be used to inspect their balls!! As impressive as this is, it isn't the intended path - and we have added some documentation that should help players discover the feature.
Improved the description of the BallAMPPRO to make the MAX LEVEL requirement explicit.
Fixed a cheeky bug where players could retain their score from a previous run when starting a new run, enabling them to 'finish a run' in an un-fair, and unintended way. This has been patched, and the hacked high scores have been cleaned up from the leaderboards. Back to strictly legal ball play.
Players were able to construct balls that would crash the game due to infinite loops within a ball. These balls will now just stop the cradle with a puff of smoke.
