Gameplay
- Added controlling of fighters of current ship in strategy mode
UI
- Added buttons to the transfer ui to transfer the whole crew/cargo/fighters at once
Workshop
"Frankly, the current workshop tag system is a mess. We've isolated the biggest categories and most used tags and bundled them into a fewer tags that can be assigned in-game now, without adding custom tags any more. We think that this should help the general overview over the workshop."
- Reworked Workshop Tags
Bugfixes
"As usual, bug fixes for reports by users are marked with [UBR]. Thanks guys and keep it up!"
- [UBR] Fixed an issue where transfering fighters would not work correctly
- Added warning when a squad is full
- Fixed rect selection still being there when closing strategy mode
- [UBR] Pause command is only sent when there's a local session going on
- [UBR] Fixed an issue where game wouldn't unpause when clicking "Resume game"
- Fixed bad overlap of windows when 3 or more windows are active
- [UBR] Fixed fighters attacking everything once their mothership was lost/destroyed
- [UBR] Fixed an issue where ships wouldn't send out fighters if they had no turrets
- [UBR] Fixed an issue where ships wouldn't mine/salvage when they had fighters but no turrets
- [UBR] Fixed an issue where ai controlled ships wouldn't assign their fighters' orders and targets correctly
- [UBR] Fixed an issue where fighters wouldn't get destroyed correctly
- [UBR] Fixed an issue where fighters wouldn't land on the ship even though there's enough space
- [UBR] Fixed an issue where numbers in cargo transfer text boxes would be reset every few seconds
- [UBR] Ships in smuggler hideouts no longer check for stolen goods
- This is only active for newly generated smuggler hideouts
- [UBR] Fixed an issue that let repair costs be shown in "Set as Reconstruction Site" dialog
