"We reverted yesterday's changes to captains from the previous version of this patch. We didn't think that change through and it wouldn't have achieved what we wanted to achieve anyways (which is getting exponential growth of mining fleets & passive income a little more under control). We still want to make fleets somewhat more mid- and late-game focused, but not at the cost of early game becoming a mindless grind."
Gameplay
- Fighters fly differently when using non-armed weapons (mining/salvaging lasers, etc)
- Fighters approach their target slower and fly away later
UI
- Crew salaries are now visible as tooltips in Fleet Tab
Bugfixes
- Fixed an issue where mining fighters would generate less revenue without a player in the sector
- Fixed an issue where Xsotan were not attacking
- Fixed an issue with scrolling in quick selection
